zhaoyang 2 жил өмнө
parent
commit
fc499695ff

+ 1 - 3
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -824,9 +824,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             GuideController.TryGuide(_ui.m_ComFosterBottom.m_listLvConsume, ConstGuideId.UP_CARD_LV, 4, "长按材料图标,可持续给词牌增加经验。", 0);
-            GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "点击升级。");
-            // GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
-            GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 5);
+            GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 4);
         }
     }
 }

+ 8 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -127,10 +127,11 @@ namespace GFGGame
             // _ui.m_comboBox.title = "我的套装";
             _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
             _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
-            _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
+
             _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
             _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
             _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
+            _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
 
             _levelID = (int)viewData;
             InstanceZonesDataManager.currentLevelCfgId = _levelID;
@@ -1052,6 +1053,12 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢。");
             GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.TARGET_FIGHT, 2, "");
 
+            GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
+            GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
+            GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
+
+
+
         }
     }
 }

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs

@@ -165,8 +165,9 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-            GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力。", 0);
-            GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
+            GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
+            GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
+            GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
         }
     }
 }

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs

@@ -174,8 +174,8 @@ namespace GFGGame
         }
         private void CheckGuide(object param)
         {
-            if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
-            || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0)
+            if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
+            // || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
             {
                 UpdateToCheckGuide(null);
             }
@@ -191,7 +191,7 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER, 4, "", 0);
 
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
-            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。", -1);
+
 
         }
 

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -289,6 +289,7 @@ namespace GFGGame
 
             GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
 
+            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。", -1);
 
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面。");
         }