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@@ -110,7 +110,7 @@ namespace GFGGame
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protected override void AddEventListener()
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{
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base.AddEventListener();
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- EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
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+ EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
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EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
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EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
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EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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@@ -208,7 +208,7 @@ namespace GFGGame
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protected override void RemoveEventListener()
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{
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base.RemoveEventListener();
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- EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
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+ EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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@@ -413,6 +413,7 @@ namespace GFGGame
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}
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else
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{
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+ // StartCalculateScore();
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OnClickBtnPhotograph();
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}
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}
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@@ -427,18 +428,22 @@ namespace GFGGame
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string bgName = string.Format(DressUpUtil.FORMAT_SPRITE_NAME, bgItemCfg.subType, 1);
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GameObject bg = _sceneObject.transform.Find(bgName).gameObject;
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bg.SetActive(false);
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-
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+ Color backgroundColor = Camera.main.backgroundColor;
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+ Camera.main.backgroundColor = new Color(255, 255, 255, 0);
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GRoot.inst.visible = false;
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yield return new WaitForEndOfFrame();
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+
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+
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Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
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Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
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tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
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tex.Apply();//保存像素信息
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-
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+
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EquipDataCache.cacher.nTexture = new NTexture(tex);
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GRoot.inst.visible = true;
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bg.SetActive(true);
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+ Camera.main.backgroundColor = backgroundColor;
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StartCalculateScore();
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}
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