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@@ -80,7 +80,7 @@ namespace GFGGame
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_ui.m_comClickCircle.target.touchable = false;
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NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
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- // _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
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+ _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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_ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
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@@ -191,7 +191,7 @@ namespace GFGGame
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{
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GetCurStar(out int star, out Transition transition);
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NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
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- // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
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+ _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_LoaMask.touchable = true;
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_ui.m_t3.Play();
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