zhaoyang 2 年 前
コミット
fc6325eca5

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -80,7 +80,7 @@ namespace GFGGame
 
             _ui.m_comClickCircle.target.touchable = false;
             NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
-            // _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
+            _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
 
             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
             _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
@@ -191,7 +191,7 @@ namespace GFGGame
             {
                 GetCurStar(out int star, out Transition transition);
                 NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
-                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
+                _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture;
                 _ui.m_comRoleResult.m_c1.selectedIndex = 0;
                 _ui.m_LoaMask.touchable = true;
                 _ui.m_t3.Play();

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -81,7 +81,7 @@ namespace GFGGame
 
             GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
             NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
-            // loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
+            loaRole.texture = nTexture;
             loaRole.alpha = 1;
 
             // loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);