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				@@ -80,7 +80,7 @@ namespace GFGGame 
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				             _ui.m_comClickCircle.target.touchable = false; 
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				             NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				-            // _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes; 
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				+            _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes; 
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				             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay; 
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				             _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed; 
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				@@ -191,7 +191,7 @@ namespace GFGGame 
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				             { 
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				                 GetCurStar(out int star, out Transition transition); 
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				                 NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				-                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ; 
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				+                _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture; 
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				                 _ui.m_comRoleResult.m_c1.selectedIndex = 0; 
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				                 _ui.m_LoaMask.touchable = true; 
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				                 _ui.m_t3.Play(); 
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