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提交新活动

leiyasi 1 年之前
父節點
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fc6ef123bc

+ 47 - 0
GameClient/Assets/Game/HotUpdate/ServerProxy/ActivityAfuGiftProxy.cs

@@ -0,0 +1,47 @@
+using System.Collections;
+using UnityEngine;
+using GFGGame;
+using ET;
+
+namespace ET
+{
+    public class ActivityLoginInfoProtoHandler : AMHandler<S2C_PushActivityLoginInfo>
+    {
+        protected override async ETTask Run(Session session, S2C_PushActivityLoginInfo message)
+        {
+
+            var info =  message.ActivityLoginInfo;
+            var afuGiftDataManager = ActivityAfuGiftDataManager.Instance;
+            afuGiftDataManager.SetIsBuy(info.IsBuy);
+            foreach (var rewardID in info.FreeRewardStatusList)
+            {
+                afuGiftDataManager.AddNormalReward(rewardID);
+            }
+            foreach (var superRewardID in info.PayRewardStatusList)
+            {
+                afuGiftDataManager.AddSuperReward(superRewardID);
+            }
+            //EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
+            //EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
+            await ETTask.CompletedTask;
+        }
+    }
+}
+
+namespace GFGGame
+{
+    public class ActivityAfuGiftProxy : MonoBehaviour
+    {
+        public static async ETTask<bool> GetAfuGiftInfo()
+        {
+            var response =
+                (S2C_GetBattlePassInfo)await MessageHelper.SendToServer(new C2S_GetBattlePassInfo {  });
+            if (!(response is { Error: ErrorCode.ERR_Success })) return false;
+            //var responseGetType = response.Type;
+
+            return true;
+        }
+    }
+
+
+}

+ 185 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityAfuGift/ActivityAfuGiftView.cs

@@ -0,0 +1,185 @@
+using System.Collections;
+using UnityEngine;
+using UI.ActivityAFuGift;
+using ET;
+using FairyGUI;
+using System;
+using UI.CommonGame;
+
+namespace GFGGame
+{
+    public class ActivityAfuGiftView : BaseWindow
+    {
+        private UI_ActivityAFuGiftUI _ui;
+        private GList _rewardListUI;
+        private struct GetState
+        {
+            public int rewardID;
+            public bool canGet;
+        }
+
+
+        public override void Dispose()
+        {
+            base.Dispose();
+        }
+
+        protected override void OnInit()
+        {
+            base.OnInit();
+            packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
+            _ui = UI_ActivityAFuGiftUI.Create();
+            viewCom = _ui.target;
+            viewCom.Center();
+            modal = true;
+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
+
+            _ui.m_btnClose.onClick.Add(Hide);
+
+            // Data
+            ActivityAfuGiftDataManager.Instance.InitActivityInfo();
+            
+            // UI
+            _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
+            _rewardListUI.itemRenderer = RenderListReward;
+            _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
+            InitUI();
+        }
+
+        protected override void OnShown()
+        {
+            base.OnShown();
+
+            _rewardListUI.scrollPane.posX = 0;
+            UpdateTime(null);
+            Timers.inst.Add(1, 0, UpdateTime);
+        }
+
+        protected override void OnHide()
+        {
+            base.OnHide();
+            Timers.inst.Remove(UpdateTime);
+        }
+
+        protected override void AddEventListener()
+        {
+            base.AddEventListener();
+        }
+
+        protected override void RemoveEventListener()
+        {
+            base.RemoveEventListener();
+        }
+
+
+        private void InitUI()
+        {
+            // 112121
+            // 使列表宽度等于子节点的总宽度
+            float itemWidth = _rewardListUI.GetChildAt(0).width;
+            float columnGap = _rewardListUI.columnGap;
+            _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
+            // 根据列表 初始化进度条长度
+            float marginLeft = 39;
+            GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
+            gProgressBar.width = marginLeft + _rewardListUI.width;
+        }
+
+        private float CalculateListWidth(int num, float itemWidth, float columnGap)
+        {
+            return num * itemWidth + (num - 1) * columnGap;
+        }
+
+        private void UpdateTime(object param)
+        {
+            long curTime = TimeHelper.ServerNow();
+            long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
+            _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
+        }
+
+        private void RenderListReward(int index, GObject item)
+        {
+            UI_reward rewardUI = UI_reward.Proxy(item);
+            rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
+
+            int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
+            int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
+            int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
+
+            LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
+            LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true, true);
+            LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
+
+            UI_reward.ProxyEnd();
+        }
+
+        private void LoadItem(int id, GObject obj, int num, bool isVip = false, bool isLock = false)
+        {
+            ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(id);
+            UI_ComItem comItem = UI_ComItem.Proxy(obj);
+            comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
+            comItem.m_txtCount.text = num.ToString();
+            comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
+
+            comItem.target.onClick.Add(OnItemClick);
+            comItem.m_Lock.selectedIndex = isLock ? 1 : 0;
+
+            int dayIndex = _rewardListUI.GetChildIndex(obj) + 1;
+            // 已经到达的日期
+            int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
+            bool arrive = dayIndex <= passDay;
+            comItem.target.data = new GetState
+            {
+                rewardID = id,
+                canGet = arrive
+            };
+            if (arrive)
+            {
+                ActivityInfo activityInfo = ActivityAfuGiftDataManager.Instance.Info;
+                bool canGet = false;
+                // Vip专属
+                if (isVip)
+                {
+                    canGet = ActivityAfuGiftDataManager.Instance.CanGetSuperReward(dayIndex);
+                }
+                else
+                {
+                    canGet = ActivityAfuGiftDataManager.Instance.CanGetNormalReward(dayIndex);
+                }
+                // 已领
+                if (!canGet)
+                {
+                    //bonus.m_imgGot.visible = true;
+                    obj.touchable = false;
+                    // 隐藏红点
+                    RedDotController.Instance.SetComRedDot(obj.asCom, false);
+                }
+                // 未领
+                else
+                {
+                    //bonus.m_imgGot.visible = false;
+                    // 显示红点
+                    RedDotController.Instance.SetComRedDot(obj.asCom, true);
+                }
+
+            }
+            UI_ComItem.ProxyEnd();
+        }
+
+        private void OnItemClick(EventContext eventContext)
+        {
+            GObject obj = (GObject)eventContext.sender;
+            GetState getState = (GetState)(obj.data);
+
+            if (getState.canGet)
+            {
+                //ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
+            }
+            else
+            {
+                GoodsItemTipsController.ShowItemTips(getState.rewardID);
+            }
+        }
+
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityAfuGift/ActivityAfuGiftView.cs.meta

@@ -0,0 +1,11 @@
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