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@@ -66,6 +66,8 @@ namespace GFGGame
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_ui.m_comClickCircle.target.onClick.Add(OnComClickCircle);
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_ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_bj_bja_2");
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+ _ui.m_LoaMask.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
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+
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}
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protected override void AddEventListener()
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@@ -190,8 +192,9 @@ namespace GFGGame
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if (_index >= FightScoreCfgArray.Instance.dataArray.Length)
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{
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GetCurStar(out int star, out Transition transition);
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+ _ui.m_comRoleResult.m_comRole.m_loaRole.texture = EquipDataCache.cacher.nTexture;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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- _ui.m_grhMask.touchable = true;
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+ _ui.m_LoaMask.touchable = true;
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_ui.m_t2.Play(() =>
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{
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_ui.m_comRoleResult.m_c1.selectedIndex = star;
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@@ -275,9 +278,10 @@ namespace GFGGame
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_ui.m_comRoleResult.m_t3.Stop(true, false);
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_ui.m_comRoleResult.m_comRole.m_t0.Stop(true, false);
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+ _ui.m_comRoleResult.m_comRole.m_loaRole.alpha = 0;
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_ui.m_comRoleResult.target.SetScale(0, 0);
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- _ui.m_grhMask.alpha = 0;
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- _ui.m_grhMask.touchable = false;
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+ _ui.m_LoaMask.alpha = 0;
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+ _ui.m_LoaMask.touchable = false;
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_ui.m_proScore.target.value = 0;
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_ui.m_proScore.m_txtCount.text = "总分 0";
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_ui.m_comScoreStage.target.visible = true;
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