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@@ -64,11 +64,14 @@ namespace GFGEditor
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public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
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public static string CardBgMd5FileSaveName = "CardBgMd5";
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-
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private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
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public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
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public static string CardMd5FileSaveName = "CardMd5";
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+ private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } }
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+ public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/";
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+ public static string CardSkillMd5FileSaveName = "CardSkillMd5";
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+
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private static string[] ActivitySrcPaths { get { return new string[] { ResRootPath + "activity/activity/" }; } }
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public static string ActivityTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Activity/";
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public static string ActivityMd5FileSaveName = "ActivityMd5";
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@@ -169,6 +172,9 @@ namespace GFGEditor
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//卡牌icon
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EditorUtility.DisplayProgressBar("进度", "正在导入卡牌图标", 1);
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ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
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+ //卡牌技能图标
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+ EditorUtility.DisplayProgressBar("进度", "正在导入卡牌技能图标", 1);
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+ ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName);
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//活动宣传图
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EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1);
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ImportRes(ActivitySrcPaths, ActivityTargetPath, ActivityMd5FileSaveName);
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