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@@ -153,8 +153,8 @@ namespace GFGGame
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_ui.m_TaskList.numItems = _cfgs.Count;
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RedDotController.Instance.SetComRedDot(_ui.m_btnDailyTask,
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TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily));
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- RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask,
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- TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass));
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+ // RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask,
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+ // TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass));
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}
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private void TaskItemRender(int index, GObject obj)
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@@ -183,7 +183,7 @@ namespace GFGGame
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var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
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item.m_listTaskReward.data = reward;
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item.m_listTaskReward.numItems = reward.Length;
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- RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, item.m_c1.selectedIndex == 1);
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+ RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, taskType != TaskType.BattlePass && item.m_c1.selectedIndex == 1);
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UI_TaskListItem.ProxyEnd();
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}
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@@ -260,17 +260,17 @@ namespace GFGGame
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switch (state)
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{
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case ConstBonusStatus.CAN_NOT_GET:
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- {
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- var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
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- ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
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- break;
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- }
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+ {
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+ var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
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+ ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
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+ break;
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+ }
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case ConstBonusStatus.CAN_GET:
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- {
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- var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
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- if (result) UpdateLivenessProcess();
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- break;
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- }
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+ {
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+ var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
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+ if (result) UpdateLivenessProcess();
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+ break;
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+ }
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case ConstBonusStatus.GOT:
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//领取完毕
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break;
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