Browse Source

换邮件、修改昵称、公告、设置、自选材料弹窗 UI

huangxiaoyue 2 years ago
parent
commit
fcecfef038
53 changed files with 625 additions and 16 deletions
  1. 9 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Bag/UI_GiftBoxSelectorUI.cs
  2. 71 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs
  3. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs.meta
  4. 8 2
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Mail/UI_MailUI.cs
  5. 18 6
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Notice/UI_NoticeUI.cs
  6. 6 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_ChangeNameUI.cs
  7. 8 2
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_SettingUI.cs
  8. 21 0
      GameClient/Assets/Game/HotUpdate/Views/Bag/GiftBoxSelectorView.cs
  9. 21 0
      GameClient/Assets/Game/HotUpdate/Views/Mail/MailView.cs
  10. 23 1
      GameClient/Assets/Game/HotUpdate/Views/Notice/NoticeView.cs
  11. 23 1
      GameClient/Assets/Game/HotUpdate/Views/RoleInfo/ChangeNameView.cs
  12. 22 1
      GameClient/Assets/Game/HotUpdate/Views/RoleInfo/SettingView.cs
  13. BIN
      GameClient/Assets/ResIn/UI/Bag/Bag_atlas0!a.png
  14. BIN
      GameClient/Assets/ResIn/UI/Bag/Bag_atlas0.png
  15. BIN
      GameClient/Assets/ResIn/UI/Bag/Bag_fui.bytes
  16. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png
  17. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png
  18. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png
  19. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png
  20. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2!a.png
  21. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2.png
  22. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3!a.png
  23. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3.png
  24. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png
  25. 96 0
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png.meta
  26. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png
  27. 96 0
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png.meta
  28. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png
  29. 96 0
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png.meta
  30. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png
  31. 96 0
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png.meta
  32. BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes
  33. BIN
      GameClient/Assets/ResIn/UI/Mail/Mail_atlas0!a.png
  34. BIN
      GameClient/Assets/ResIn/UI/Mail/Mail_atlas0.png
  35. BIN
      GameClient/Assets/ResIn/UI/Mail/Mail_fui.bytes
  36. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0!a.png
  37. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0.png
  38. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_1!a.png
  39. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_1.png
  40. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_11!a.png
  41. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_11.png
  42. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_2.png
  43. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_4!a.png
  44. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_4.png
  45. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_5!a.png
  46. BIN
      GameClient/Assets/ResIn/UI/Main/Main_atlas0_5.png
  47. BIN
      GameClient/Assets/ResIn/UI/Main/Main_fui.bytes
  48. BIN
      GameClient/Assets/ResIn/UI/Notice/Notice_atlas0!a.png
  49. BIN
      GameClient/Assets/ResIn/UI/Notice/Notice_atlas0.png
  50. BIN
      GameClient/Assets/ResIn/UI/Notice/Notice_fui.bytes
  51. BIN
      GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_atlas0!a.png
  52. BIN
      GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_atlas0.png
  53. BIN
      GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes

+ 9 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Bag/UI_GiftBoxSelectorUI.cs

@@ -7,12 +7,14 @@ namespace UI.Bag
     public partial class UI_GiftBoxSelectorUI
     public partial class UI_GiftBoxSelectorUI
     {
     {
         public GComponent target;
         public GComponent target;
+        public GGraph m_holderLeftTop;
         public GButton m_btnCancel;
         public GButton m_btnCancel;
         public GTextField m_txtItemDes;
         public GTextField m_txtItemDes;
         public GTextField m_txtTotalNum;
         public GTextField m_txtTotalNum;
-        public GLoader m_loaIcon;
         public GTextField m_txtName;
         public GTextField m_txtName;
+        public GLoader m_loaIcon;
         public GList m_list;
         public GList m_list;
+        public GGraph m_holderRightDowm;
         public GTextField m_txtSelRewardStr;
         public GTextField m_txtSelRewardStr;
         public GButton m_btnSub;
         public GButton m_btnSub;
         public const string URL = "ui://2bsz6nelu85qtlv";
         public const string URL = "ui://2bsz6nelu85qtlv";
@@ -62,23 +64,27 @@ namespace UI.Bag
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
+            m_holderLeftTop = (GGraph)comp.GetChild("holderLeftTop");
             m_btnCancel = (GButton)comp.GetChild("btnCancel");
             m_btnCancel = (GButton)comp.GetChild("btnCancel");
             m_txtItemDes = (GTextField)comp.GetChild("txtItemDes");
             m_txtItemDes = (GTextField)comp.GetChild("txtItemDes");
             m_txtTotalNum = (GTextField)comp.GetChild("txtTotalNum");
             m_txtTotalNum = (GTextField)comp.GetChild("txtTotalNum");
-            m_loaIcon = (GLoader)comp.GetChild("loaIcon");
             m_txtName = (GTextField)comp.GetChild("txtName");
             m_txtName = (GTextField)comp.GetChild("txtName");
+            m_loaIcon = (GLoader)comp.GetChild("loaIcon");
             m_list = (GList)comp.GetChild("list");
             m_list = (GList)comp.GetChild("list");
+            m_holderRightDowm = (GGraph)comp.GetChild("holderRightDowm");
             m_txtSelRewardStr = (GTextField)comp.GetChild("txtSelRewardStr");
             m_txtSelRewardStr = (GTextField)comp.GetChild("txtSelRewardStr");
             m_btnSub = (GButton)comp.GetChild("btnSub");
             m_btnSub = (GButton)comp.GetChild("btnSub");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
+            m_holderLeftTop = null;
             m_btnCancel = null;
             m_btnCancel = null;
             m_txtItemDes = null;
             m_txtItemDes = null;
             m_txtTotalNum = null;
             m_txtTotalNum = null;
-            m_loaIcon = null;
             m_txtName = null;
             m_txtName = null;
+            m_loaIcon = null;
             m_list = null;
             m_list = null;
+            m_holderRightDowm = null;
             m_txtSelRewardStr = null;
             m_txtSelRewardStr = null;
             m_btnSub = null;
             m_btnSub = null;
             if(disposeTarget && target != null)
             if(disposeTarget && target != null)

+ 71 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs

@@ -0,0 +1,71 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.CommonGame
+{
+    public partial class UI_Button19
+    {
+        public GButton target;
+        public Controller m_ColorType;
+        public const string URL = "ui://eg2y0ldpcu9wtme";
+        public const string PACKAGE_NAME = "CommonGame";
+        public const string RES_NAME = "Button19";
+        private static UI_Button19 _proxy;
+
+        public static UI_Button19 Create(GObject gObject = null)
+        {
+            var ui = new UI_Button19();
+            if(gObject == null)
+            	ui.target =  (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GButton)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_Button19 Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_Button19();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GButton)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_ColorType = comp.GetController("ColorType");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_ColorType = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b72b5adb6493d5846a24878d4d4d8a67
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 2
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Mail/UI_MailUI.cs

@@ -7,7 +7,9 @@ namespace UI.Mail
     public partial class UI_MailUI
     public partial class UI_MailUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GComponent m_bg;
+        public GImage m_bg;
+        public GGraph m_holderLeftTop;
+        public GGraph m_holderRightDowm;
         public GList m_list;
         public GList m_list;
         public GTextField m_txtTips;
         public GTextField m_txtTips;
         public GTextField m_txtCount;
         public GTextField m_txtCount;
@@ -61,7 +63,9 @@ namespace UI.Mail
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GComponent)comp.GetChild("bg");
+            m_bg = (GImage)comp.GetChild("bg");
+            m_holderLeftTop = (GGraph)comp.GetChild("holderLeftTop");
+            m_holderRightDowm = (GGraph)comp.GetChild("holderRightDowm");
             m_list = (GList)comp.GetChild("list");
             m_list = (GList)comp.GetChild("list");
             m_txtTips = (GTextField)comp.GetChild("txtTips");
             m_txtTips = (GTextField)comp.GetChild("txtTips");
             m_txtCount = (GTextField)comp.GetChild("txtCount");
             m_txtCount = (GTextField)comp.GetChild("txtCount");
@@ -72,6 +76,8 @@ namespace UI.Mail
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_bg = null;
             m_bg = null;
+            m_holderLeftTop = null;
+            m_holderRightDowm = null;
             m_list = null;
             m_list = null;
             m_txtTips = null;
             m_txtTips = null;
             m_txtCount = null;
             m_txtCount = null;

+ 18 - 6
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Notice/UI_NoticeUI.cs

@@ -8,10 +8,14 @@ namespace UI.Notice
     {
     {
         public GComponent target;
         public GComponent target;
         public Controller m_c1;
         public Controller m_c1;
-        public GList m_listActivity;
-        public GList m_listNotice;
+        public GGraph m_holderLeftTop;
+        public GGraph m_holderRightDowm;
+        public GImage m_titleButtonBg;
         public GButton m_btnActivity;
         public GButton m_btnActivity;
         public GButton m_btnNotice;
         public GButton m_btnNotice;
+        public GGroup m_buttonCom;
+        public GList m_listActivity;
+        public GList m_listNotice;
         public GTextField m_txtTips;
         public GTextField m_txtTips;
         public const string URL = "ui://d8t5ezjbkjq3i";
         public const string URL = "ui://d8t5ezjbkjq3i";
         public const string PACKAGE_NAME = "Notice";
         public const string PACKAGE_NAME = "Notice";
@@ -61,19 +65,27 @@ namespace UI.Notice
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_c1 = comp.GetController("c1");
             m_c1 = comp.GetController("c1");
-            m_listActivity = (GList)comp.GetChild("listActivity");
-            m_listNotice = (GList)comp.GetChild("listNotice");
+            m_holderLeftTop = (GGraph)comp.GetChild("holderLeftTop");
+            m_holderRightDowm = (GGraph)comp.GetChild("holderRightDowm");
+            m_titleButtonBg = (GImage)comp.GetChild("titleButtonBg");
             m_btnActivity = (GButton)comp.GetChild("btnActivity");
             m_btnActivity = (GButton)comp.GetChild("btnActivity");
             m_btnNotice = (GButton)comp.GetChild("btnNotice");
             m_btnNotice = (GButton)comp.GetChild("btnNotice");
+            m_buttonCom = (GGroup)comp.GetChild("buttonCom");
+            m_listActivity = (GList)comp.GetChild("listActivity");
+            m_listNotice = (GList)comp.GetChild("listNotice");
             m_txtTips = (GTextField)comp.GetChild("txtTips");
             m_txtTips = (GTextField)comp.GetChild("txtTips");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_c1 = null;
             m_c1 = null;
-            m_listActivity = null;
-            m_listNotice = null;
+            m_holderLeftTop = null;
+            m_holderRightDowm = null;
+            m_titleButtonBg = null;
             m_btnActivity = null;
             m_btnActivity = null;
             m_btnNotice = null;
             m_btnNotice = null;
+            m_buttonCom = null;
+            m_listActivity = null;
+            m_listNotice = null;
             m_txtTips = null;
             m_txtTips = null;
             if(disposeTarget && target != null)
             if(disposeTarget && target != null)
             {
             {

+ 6 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_ChangeNameUI.cs

@@ -8,6 +8,8 @@ namespace UI.RoleInfo
     {
     {
         public GComponent target;
         public GComponent target;
         public GImage m_bg;
         public GImage m_bg;
+        public GGraph m_holderLeftTop;
+        public GGraph m_holderRightDowm;
         public GTextInput m_inputName;
         public GTextInput m_inputName;
         public GButton m_btnSure;
         public GButton m_btnSure;
         public GTextField m_txtNeed;
         public GTextField m_txtNeed;
@@ -60,6 +62,8 @@ namespace UI.RoleInfo
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_bg = (GImage)comp.GetChild("bg");
             m_bg = (GImage)comp.GetChild("bg");
+            m_holderLeftTop = (GGraph)comp.GetChild("holderLeftTop");
+            m_holderRightDowm = (GGraph)comp.GetChild("holderRightDowm");
             m_inputName = (GTextInput)comp.GetChild("inputName");
             m_inputName = (GTextInput)comp.GetChild("inputName");
             m_btnSure = (GButton)comp.GetChild("btnSure");
             m_btnSure = (GButton)comp.GetChild("btnSure");
             m_txtNeed = (GTextField)comp.GetChild("txtNeed");
             m_txtNeed = (GTextField)comp.GetChild("txtNeed");
@@ -68,6 +72,8 @@ namespace UI.RoleInfo
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_bg = null;
             m_bg = null;
+            m_holderLeftTop = null;
+            m_holderRightDowm = null;
             m_inputName = null;
             m_inputName = null;
             m_btnSure = null;
             m_btnSure = null;
             m_txtNeed = null;
             m_txtNeed = null;

+ 8 - 2
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_SettingUI.cs

@@ -7,7 +7,9 @@ namespace UI.RoleInfo
     public partial class UI_SettingUI
     public partial class UI_SettingUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GImage m_bg;
+        public GGraph m_holderLeftTop;
+        public GGraph m_holderRightDowm;
         public GButton m_btnLogout;
         public GButton m_btnLogout;
         public GButton m_btnExit;
         public GButton m_btnExit;
         public GButton m_btnMusic;
         public GButton m_btnMusic;
@@ -59,7 +61,9 @@ namespace UI.RoleInfo
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_bg = (GImage)comp.GetChild("bg");
+            m_holderLeftTop = (GGraph)comp.GetChild("holderLeftTop");
+            m_holderRightDowm = (GGraph)comp.GetChild("holderRightDowm");
             m_btnLogout = (GButton)comp.GetChild("btnLogout");
             m_btnLogout = (GButton)comp.GetChild("btnLogout");
             m_btnExit = (GButton)comp.GetChild("btnExit");
             m_btnExit = (GButton)comp.GetChild("btnExit");
             m_btnMusic = (GButton)comp.GetChild("btnMusic");
             m_btnMusic = (GButton)comp.GetChild("btnMusic");
@@ -68,6 +72,8 @@ namespace UI.RoleInfo
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_bg = null;
             m_bg = null;
+            m_holderLeftTop = null;
+            m_holderRightDowm = null;
             m_btnLogout = null;
             m_btnLogout = null;
             m_btnExit = null;
             m_btnExit = null;
             m_btnMusic = null;
             m_btnMusic = null;

+ 21 - 0
GameClient/Assets/Game/HotUpdate/Views/Bag/GiftBoxSelectorView.cs

@@ -17,6 +17,10 @@ namespace GFGGame
         private int _selCount; //选择的数量
         private int _selCount; //选择的数量
         private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
         private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
+        private GameObject _gameObject1;
+        private GameObject _gameObject2;
+        private GoWrapper _wrapper1;
+        private GoWrapper _wrapper2;
 
 
         public override void Dispose()
         public override void Dispose()
         {
         {
@@ -76,6 +80,7 @@ namespace GFGGame
             UpdateView();
             UpdateView();
             UpdateList();
             UpdateList();
             SetSelAllNum();
             SetSelAllNum();
+            AddEffect();
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()
@@ -89,9 +94,25 @@ namespace GFGGame
             _selDic.Clear();
             _selDic.Clear();
             _selCount = 0;
             _selCount = 0;
 
 
+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
+
             base.OnHide();
             base.OnHide();
         }
         }
 
 
+        private void AddEffect()
+        {
+            //邊框左上角特效
+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
+            SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
+                out _gameObject1, out _wrapper1);
+
+            //邊框右下角特效
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
+            SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
+                out _gameObject2, out _wrapper2);
+        }
+
         protected override void RemoveEventListener()
         protected override void RemoveEventListener()
         {
         {
             base.RemoveEventListener();
             base.RemoveEventListener();

+ 21 - 0
GameClient/Assets/Game/HotUpdate/Views/Mail/MailView.cs

@@ -22,6 +22,11 @@ namespace GFGGame
         public bool _canShowContent = false;//获取内容数据返回前不可查看
         public bool _canShowContent = false;//获取内容数据返回前不可查看
         public List<MailInfo> mailInfos;//= new List<MailInfo>();
         public List<MailInfo> mailInfos;//= new List<MailInfo>();
 
 
+        private GameObject _gameObject1;
+        private GameObject _gameObject2;
+        private GoWrapper _wrapper1;
+        private GoWrapper _wrapper2;
+
         public override void Dispose()
         public override void Dispose()
         {
         {
             if (_ui != null)
             if (_ui != null)
@@ -76,6 +81,7 @@ namespace GFGGame
             base.OnShown();
             base.OnShown();
             mailDataMgr.CurPage = 0;
             mailDataMgr.CurPage = 0;
             UpdateNormal();
             UpdateNormal();
+            AddEffect();
         }
         }
         private void UpdateNormal()
         private void UpdateNormal()
         {
         {
@@ -197,6 +203,8 @@ namespace GFGGame
         }
         }
         protected override void OnHide()
         protected override void OnHide()
         {
         {
+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
             base.OnHide();
             base.OnHide();
         }
         }
         protected override void RemoveEventListener()
         protected override void RemoveEventListener()
@@ -209,5 +217,18 @@ namespace GFGGame
             EventAgent.RemoveEventListener(ConstMessage.MAIL_AllDELETE, UpdateNormal);
             EventAgent.RemoveEventListener(ConstMessage.MAIL_AllDELETE, UpdateNormal);
             EventAgent.RemoveEventListener(ConstMessage.MAIL_CHANGE, UpdateNormal);
             EventAgent.RemoveEventListener(ConstMessage.MAIL_CHANGE, UpdateNormal);
         }
         }
+
+        private void AddEffect()
+        {
+            //邊框左上角特效
+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
+            SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
+                out _gameObject1, out _wrapper1);
+
+            //邊框右下角特效
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
+            SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
+                out _gameObject2, out _wrapper2);
+        }
     }
     }
 }
 }

+ 23 - 1
GameClient/Assets/Game/HotUpdate/Views/Notice/NoticeView.cs

@@ -7,7 +7,10 @@ namespace GFGGame
     public class NoticeView : BaseWindow
     public class NoticeView : BaseWindow
     {
     {
         private UI_NoticeUI _ui;
         private UI_NoticeUI _ui;
-
+        private GameObject _gameObject1;
+        private GameObject _gameObject2;
+        private GoWrapper _wrapper1;
+        private GoWrapper _wrapper2;
 
 
         public override void Dispose()
         public override void Dispose()
         {
         {
@@ -54,11 +57,15 @@ namespace GFGGame
             _ui.m_c1.selectedIndex = 1;
             _ui.m_c1.selectedIndex = 1;
             _ui.m_listActivity.visible = true;
             _ui.m_listActivity.visible = true;
             _ui.m_listNotice.visible = true;
             _ui.m_listNotice.visible = true;
+            _ui.m_buttonCom.visible = true;
             OnCtrlChange();
             OnCtrlChange();
+            AddEffect();
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()
         {
         {
+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
             base.OnHide();
             base.OnHide();
         }
         }
         protected override void RemoveEventListener()
         protected override void RemoveEventListener()
@@ -67,6 +74,20 @@ namespace GFGGame
             EventAgent.RemoveEventListener(ConstMessage.NOTICE_SYSTOM_ADD, OnCtrlChange);
             EventAgent.RemoveEventListener(ConstMessage.NOTICE_SYSTOM_ADD, OnCtrlChange);
             EventAgent.RemoveEventListener(ConstMessage.NOTICE_SYSTOM_REMOVE, OnCtrlChange);
             EventAgent.RemoveEventListener(ConstMessage.NOTICE_SYSTOM_REMOVE, OnCtrlChange);
         }
         }
+
+        private void AddEffect()
+        {
+            //邊框左上角特效
+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
+            SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
+                out _gameObject1, out _wrapper1);
+
+            //邊框右下角特效
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
+            SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
+                out _gameObject2, out _wrapper2);
+        }
+
         private void OnCtrlChange()
         private void OnCtrlChange()
         {
         {
             if (_ui.m_c1.selectedIndex == 0)
             if (_ui.m_c1.selectedIndex == 0)
@@ -117,6 +138,7 @@ namespace GFGGame
         {
         {
             _ui.m_listActivity.visible = false;
             _ui.m_listActivity.visible = false;
             _ui.m_listNotice.visible = false;
             _ui.m_listNotice.visible = false;
+            _ui.m_buttonCom.visible = false;
             NoticeInfo noticeInfo = (context.sender as GObject).data as NoticeInfo;
             NoticeInfo noticeInfo = (context.sender as GObject).data as NoticeInfo;
             if (noticeInfo.content == "")
             if (noticeInfo.content == "")
             {
             {

+ 23 - 1
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/ChangeNameView.cs

@@ -1,12 +1,18 @@
 using UI.RoleInfo;
 using UI.RoleInfo;
 using System.Text.RegularExpressions;
 using System.Text.RegularExpressions;
 using ET;
 using ET;
+using UnityEngine;
+using FairyGUI;
 
 
 namespace GFGGame
 namespace GFGGame
 {
 {
     public class ChangeNameView : BaseWindow
     public class ChangeNameView : BaseWindow
     {
     {
         private UI_ChangeNameUI _ui;
         private UI_ChangeNameUI _ui;
+        private GameObject _gameObject1;
+        private GameObject _gameObject2;
+        private GoWrapper _wrapper1;
+        private GoWrapper _wrapper2;
 
 
         public override void Dispose()
         public override void Dispose()
         {
         {
@@ -38,13 +44,29 @@ namespace GFGGame
             this._ui.m_inputName.text = "";
             this._ui.m_inputName.text = "";
             _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]), GlobalCfgArray.globalCfg.changeNameCostArr[1]);
             _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]), GlobalCfgArray.globalCfg.changeNameCostArr[1]);
             ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
             ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
-            _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res); ;
+            _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res); 
+
+            AddEffect();
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()
         {
         {
+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
             base.OnHide();
             base.OnHide();
         }
         }
+        private void AddEffect()
+        {
+            //邊框左上角特效
+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
+            SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
+                out _gameObject1, out _wrapper1);
+
+            //邊框右下角特效
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
+            SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
+                out _gameObject2, out _wrapper2);
+        }
 
 
         private void OnClickBtnSureAsync()
         private void OnClickBtnSureAsync()
         {
         {

+ 22 - 1
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/SettingView.cs

@@ -1,12 +1,17 @@
 using UI.RoleInfo;
 using UI.RoleInfo;
 using System.Text.RegularExpressions;
 using System.Text.RegularExpressions;
-
+using UnityEngine;
+using FairyGUI;
 
 
 namespace GFGGame
 namespace GFGGame
 {
 {
     public class SettingView : BaseWindow
     public class SettingView : BaseWindow
     {
     {
         private UI_SettingUI _ui;
         private UI_SettingUI _ui;
+        private GameObject _gameObject1;
+        private GameObject _gameObject2;
+        private GoWrapper _wrapper1;
+        private GoWrapper _wrapper2;
 
 
         public override void Dispose()
         public override void Dispose()
         {
         {
@@ -36,13 +41,29 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            AddEffect();
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()
         {
         {
+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
             base.OnHide();
             base.OnHide();
         }
         }
 
 
+        private void AddEffect()
+        {
+            //邊框左上角特效
+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
+            SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
+                out _gameObject1, out _wrapper1);
+
+            //邊框右下角特效
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
+            SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
+                out _gameObject2, out _wrapper2);
+        }
+
         private void OnClickBtnExit()
         private void OnClickBtnExit()
         {
         {
             AlertSystem.Show("确认返回登录页吗?")
             AlertSystem.Show("确认返回登录页吗?")

BIN
GameClient/Assets/ResIn/UI/Bag/Bag_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/Bag/Bag_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Bag/Bag_fui.bytes


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png


+ 96 - 0
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png.meta

@@ -0,0 +1,96 @@
+fileFormatVersion: 2
+guid: 9fd6763b869a07c42a6f30d87503f2be
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png


+ 96 - 0
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png.meta

@@ -0,0 +1,96 @@
+fileFormatVersion: 2
+guid: b76310cab50f27744a4c78735cac2d3a
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png


+ 96 - 0
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png.meta

@@ -0,0 +1,96 @@
+fileFormatVersion: 2
+guid: 717175742c3175440bf939861a9f195f
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png


+ 96 - 0
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png.meta

@@ -0,0 +1,96 @@
+fileFormatVersion: 2
+guid: 5f2d3e851109da24baf51421afeb995a
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes


BIN
GameClient/Assets/ResIn/UI/Mail/Mail_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/Mail/Mail_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Mail/Mail_fui.bytes


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_1!a.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_1.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_11!a.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_11.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_2.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_4!a.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_4.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_5!a.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_atlas0_5.png


BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes


BIN
GameClient/Assets/ResIn/UI/Notice/Notice_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/Notice/Notice_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Notice/Notice_fui.bytes


BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_atlas0.png


BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes