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工作室查阅建档资源路径修改

zhangyuqian 1 year ago
parent
commit
fd0b72d474

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioFilingNpcView.cs

@@ -76,6 +76,7 @@ namespace GFGGame
             UI_ListNpcItem item = UI_ListNpcItem.Proxy(obj);
             bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
             item.m_ComIcon.m_loaIcon.url = ResPathUtil.GetNpcPicSPath(cfg.res);// isPass ? ResPathUtil.GetNpcPicSPath(cfg.res) : ResPathUtil.GetNpcPicSPath(cfg.inRes);
+            item.m_ComIcon.m_loaIcon.url = $"Assets/Res/Texture/Studios/CYJD/{"dangan_"}{cfg.res}.{"png"}";
             item.m_imgLock.visible = !isPass;
             item.m_txtName.text = cfg.name;
             item.m_grpName.visible = isPass;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs

@@ -115,7 +115,7 @@ namespace GFGGame
             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
             var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
             _ui.m_btnAdd.visible = limitCfg.itemID > 0;
-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_studioCfg.res);
+            _ui.m_loaBg.url = $"Assets/Res/Texture/Studios/CYJD/{_studioCfg.res}.{"png"}";//ResPathUtil.GetBgImgPath(_studioCfg.res);
             _ui.m_btnChange.title = _studioCfg.name;
             _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
 

BIN
GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes