Quellcode durchsuchen

爬塔补充提交

zhangyuqian vor 11 Monaten
Ursprung
Commit
fdf6175360

+ 1 - 1
GameClient/Assets/Game/HotUpdate/ServerProxy/FieldWorkSproxy.cs

@@ -122,7 +122,7 @@ namespace GFGGame
                         }
                         else
                         {
-                            PromptController.Instance.ShowFloatTextPrompt("已通过,自动清除搭配!");
+                            //PromptController.Instance.ShowFloatTextPrompt("已通过,自动清除搭配!");
                             FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(response.CimbingTowerLevelInfo.LevelId, response.CimbingTowerLevelInfo);
                         }
 

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkDressFIghtView.cs

@@ -1076,7 +1076,7 @@ namespace GFGGame
                 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork
                 && InstanceZonesDataManager.CheckLevelPass(FieldWorkDataManager.Instance.guideLevelID)))
             {
-                UpdateToCheckGuide(null);
+                UpdateCheckGuide(null);
             }
             else
             {
@@ -1084,7 +1084,7 @@ namespace GFGGame
             }
         }
 
-        protected override void UpdateToCheckGuide(object param)
+        protected void UpdateCheckGuide(object param)
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             if ((GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork))

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkLevelInfoView.cs

@@ -67,7 +67,7 @@ namespace GFGGame
         protected override void RemoveEventListener()
         {
             base.RemoveEventListener();
-            EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
+            EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
         }
         private void UpdateView()
         {
@@ -222,14 +222,14 @@ namespace GFGGame
         {
             if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
             {
-                UpdateToCheckGuide(null);
+                UpdateCheckGuide(null);
             }
             else
             {
                 Timers.inst.Remove(CheckGuide);
             }
         }
-        protected override void UpdateToCheckGuide(object param)
+        protected void UpdateCheckGuide(object param)
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             GuideController.TryGuide(_ui.m_guideTarget.target, ConstGuideId.FIELD, 4, "在这里可以看见过关要求!");

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkLevelView.cs

@@ -247,14 +247,14 @@ namespace GFGGame
         {
             if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
             {
-                UpdateToCheckGuide(null);
+                UpdateCheckGuide(null);
             }
             else
             {
                 Timers.inst.Remove(CheckGuide);
             }
         }
-        protected override void UpdateToCheckGuide(object param)
+        protected void UpdateCheckGuide(object param)
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             GuideController.TryGuide(_ui.m_listTag, ConstGuideId.FIELD, 2, "每周主题标签将会获得额外的属性加成!");          

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkRoundResultView.cs

@@ -151,14 +151,14 @@ namespace GFGGame
         {
             if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && isFinallyFight)
             {
-                UpdateToCheckGuide(null);
+                UpdateCheckGuide(null);
             }
             else
             {
                 Timers.inst.Remove(CheckGuide);
             }
         }
-        protected override void UpdateToCheckGuide(object param)
+        protected void UpdateCheckGuide(object param)
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
            GuideController.TryGuide(_ui.m_guide.target, ConstGuideId.FIELD, 15, "三轮累计的分数将决定关卡的通关与否!");