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@@ -112,7 +112,7 @@ namespace GFGGame
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ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(itemInfo[levelCfg.id].HeadBorderItemId);
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levelItem.m_player.m_headFrame.url = ResPathUtil.GetHeadBorderPath(headBorderCfg.res);
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levelItem.m_player.m_head.url = ResPathUtil.GetHeadPath(headCfg.res);
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- RedDotController.Instance.SetComRedDot(levelItem.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(levelCfg.id), "", -30);
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+ RedDotController.Instance.SetComRedDot(levelItem.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(levelCfg.id), "", -30,10);
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}
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}
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else
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@@ -129,7 +129,7 @@ namespace GFGGame
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if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
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{
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//设置为解锁关卡
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- RedDotController.Instance.SetComRedDot(levelItem.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(levelCfg.id),"",-30);
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+ RedDotController.Instance.SetComRedDot(levelItem.target, TimeTracingDataManager.Instance.GetLevelRewardStatus(levelCfg.id),"",-30,10);
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MainStoryDataManager.currentLevelCfgId = levelCfg.id;
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levelItem.m_player.target.visible = false;
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}
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@@ -208,6 +208,7 @@ namespace GFGGame
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//}
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item.m_c1.selectedIndex = TimeTracingDataManager.Instance.GetChapterRewardIDStatus(datas[i].id, datas[i].paramsArr[0]);
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+ item.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(datas[i].bonusArr[0][0]).res, "png");
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if (item.target.data == null)
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{
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item.target.onClick.Add(OnBtnGetProBonus);
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@@ -223,6 +224,7 @@ namespace GFGGame
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CompositebonusCfg compositeCfg = obj.data as CompositebonusCfg;
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if(num < compositeCfg.count || TimeTracingDataManager.Instance.GetChapterRewardIDStatus(compositeCfg.id, compositeCfg.paramsArr[0]) != 1)
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{
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+ GoodsItemTipsController.ShowItemTips(compositeCfg.bonusArr[0][0]);
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return;
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}
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await TimeTracingSProxy.ReqGetSuitReward(compositeCfg.id);
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