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@@ -1,25 +1,416 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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-using ET;
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using GFGGame;
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using GFGGame;
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+using ET;
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+namespace ET
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+{
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+ //推送其他玩家信息变化
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+ public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
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+ {
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+ protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
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+ {
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = message.RoleInfo.RoleId;
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+ roleInfo.roleLv = message.RoleInfo.RoleLvl;
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+ roleInfo.roleName = message.RoleInfo.RoleName;
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+ roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
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+
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+ FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
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+
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+ await ETTask.CompletedTask;
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+ }
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+
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+ }
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+ //推送申请添加好友信息
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+ public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
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+ {
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+ protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
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+ {
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
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+ roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
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+ roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
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+ roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
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+ FriendInfoData friendInfo = new FriendInfoData();
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+ friendInfo.roleInfo = roleInfo;
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+ friendInfo.type = message.FriendInfo.Type;
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+ friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
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+ friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
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+ FriendDataManager.Instance.AddApplyData(friendInfo);
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
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+
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+ await ETTask.CompletedTask;
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+ }
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+ }
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+
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+ //推送新增好友
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+ public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
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+ {
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+ protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
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+ {
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+ for (int i = 0; i < message.FriendList.Count; i++)
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+ {
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
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+ roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
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+ roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
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+ roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
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+
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+ FriendInfoData friendInfo = new FriendInfoData();
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+ friendInfo.roleInfo = roleInfo;
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+ friendInfo.type = message.FriendList[i].Type;
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+ friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
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+ friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
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+ FriendDataManager.Instance.AddFriend(friendInfo);
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+ FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
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+ }
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
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+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
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+
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+ await ETTask.CompletedTask;
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+ }
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+ }
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+
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+ //推送删除好友
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+ public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
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+ {
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+ protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
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+ {
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+ FriendDataManager.Instance.RemoveFriend(message.RoleId);
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
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+
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+ await ETTask.CompletedTask;
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+ }
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+ }
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+
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+ //推送领取赠送状态
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+ public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
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+ {
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+ protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
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+ {
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+ FriendDataManager.Instance.ChangeTakeGiftStates(message.RoleId, message.TakeGiftState);
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
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+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
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+
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+ await ETTask.CompletedTask;
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+ }
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+ }
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+}
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namespace GFGGame
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namespace GFGGame
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{
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{
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public static class FriendSProxy
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public static class FriendSProxy
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{
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{
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- public static async ETTask<bool> ClothingDecompose(List<int> itemIds, List<int> itemNums)
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+ //请求所有好友信息
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+ public static async ETTask<bool> ReqAllFriendInfos()
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+ {
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+ S2C_GetAllFriendInfos response = null;
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+ response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ for (int i = 0; i < response.FriendList.Count; i++)
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+ {
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+
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
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+ roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
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+ roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
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+ roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
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+
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+ FriendInfoData friendInfo = new FriendInfoData();
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+ friendInfo.roleInfo = roleInfo;
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+ friendInfo.type = response.FriendList[i].Type;
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+ friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
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+ friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
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+ if (response.FriendList[i].Type == FriendType.Good)
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+ {
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+ FriendDataManager.Instance.AddFriend(friendInfo);
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+ }
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+ else if (response.FriendList[i].Type == FriendType.Apply)
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+ {
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+ FriendDataManager.Instance.AddApplyData(friendInfo);
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+ }
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+ }
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ //赠送
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+ public static async ETTask<bool> ReqGiveGiftToFriend(long roleId)
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+ {
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+ S2C_GiveGiftToFriend response = null;
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+ response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { RoleId = roleId });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleId, response.GiveGiftState);
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ //一键赠送
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+ public static async ETTask<bool> ReqGiveGiftToAllFriend()
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+ {
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+ S2C_GiveGiftToAllFriends response = null;
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+ response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ for (int i = 0; i < response.RoleIds.Count; i++)
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+ {
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+ FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleIds[i], response.GiveGiftStates[i]);
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+ }
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+ if (response.RoleIds.Count > 0)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.RoleIds.Count));
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+ }
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+ else
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
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+ }
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ //领取并赠送赠送
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+ public static async ETTask<bool> ReqTakeGiftFromFriend(long roleId)
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{
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{
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- M2C_ClothingDecompose response = null;
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- response = (M2C_ClothingDecompose)await MessageHelper.SendToServer(new C2M_ClothingDecompose() { itemIds = itemIds, itemNums = itemNums });
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+ S2C_TakeGiftFromFriend response = null;
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+ response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { RoleId = roleId });
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if (response != null)
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if (response != null)
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{
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{
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if (response.Error == ErrorCode.ERR_Success)
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if (response.Error == ErrorCode.ERR_Success)
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{
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{
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- BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList));
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+ FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleId, response.GiveGiftState, response.TakeGiftState);
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
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+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
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+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
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return true;
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return true;
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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+
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+ //一键领取并赠送
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+ public static async ETTask<bool> ReqTakeGiftFromAllFriend()
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+ {
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+ S2C_TakeGiftFromAllFriend response = null;
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+ response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ for (int i = 0; i < response.RoleIds.Count; i++)
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+ {
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+ FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
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+ }
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+ if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
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+ }
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+ else
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.RoleIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
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+ }
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+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
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+ return true;
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+ }
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+ }
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+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
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+ return false;
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+ }
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+
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+ //请求其他玩家详细信息
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+ public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long roleId)
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+ {
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+ S2C_GetOtherRoleDetailInfo response = null;
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+ response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = roleId });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
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+ roleInfoDetail.slogan = response.Signature;
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+ roleInfoDetail.customSuitData.pos = response.CustomSuit.Pos;
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+ roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
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+ roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
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+ roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
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+ roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
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+
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+ return roleInfoDetail;
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+ }
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+ }
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+ return null;
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+ }
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+
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+ //请求搜索其他玩家
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+ public static async ETTask<bool> ReqSearchRole(string roleName)
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+ {
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+ S2C_SearchRole response = null;
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+ response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ FriendDataManager.Instance.ClearSearchDatas();
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+ for (int i = 0; i < response.RoleList.Count; i++)
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+ {
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+
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = response.RoleList[i].RoleId;
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+ roleInfo.roleName = response.RoleList[i].RoleName;
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+ roleInfo.roleLv = response.RoleList[i].RoleLvl;
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+ roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
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+ FriendDataManager.Instance.AddSearchData(roleInfo);
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+ }
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ //请求推荐好友
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+ public static async ETTask<bool> ReqRecommendFriends()
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+ {
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+ S2C_GetRecommendFriends response = null;
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+ response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ FriendDataManager.Instance.ClearRecommendDatas();
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+ for (int i = 0; i < response.RoleList.Count; i++)
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+ {
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+ RoleInfoData roleInfo = new RoleInfoData();
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+ roleInfo.roleId = response.RoleList[i].RoleId;
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+ roleInfo.roleName = response.RoleList[i].RoleName;
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+ roleInfo.roleLv = response.RoleList[i].RoleLvl;
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+ roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
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+ FriendDataManager.Instance.AddRecommendData(roleInfo);
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+ }
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+
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+
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+ //申请添加好友
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+ public static async ETTask<bool> ReqApplyForFriend(long roleId)
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+ {
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+ S2C_RequestApplyForFriend response = null;
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+ response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { RoleId = roleId });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //同意添加好友
|
|
|
|
+ public static async ETTask<bool> ReqAcceptApplyForFriend(long roleId)
|
|
|
|
+ {
|
|
|
|
+ S2C_AcceptApplyForFriend response = null;
|
|
|
|
+ response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { RoleId = roleId });
|
|
|
|
+ if (response != null)
|
|
|
|
+ {
|
|
|
|
+ if (response.Error == ErrorCode.ERR_Success)
|
|
|
|
+ {
|
|
|
|
+ // FriendDataManager.Instance.RemoveApplyData(roleId);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //拒绝添加好友
|
|
|
|
+ public static async ETTask<bool> ReqRefuseApplyForFriend(long roleId)
|
|
|
|
+ {
|
|
|
|
+ S2C_RefuseApplyForFriend response = null;
|
|
|
|
+ response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { RoleId = roleId });
|
|
|
|
+ if (response != null)
|
|
|
|
+ {
|
|
|
|
+ if (response.Error == ErrorCode.ERR_Success)
|
|
|
|
+ {
|
|
|
|
+ FriendDataManager.Instance.RemoveApplyData(roleId);
|
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
|
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
|
|
|
|
+
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //一键同意添加好友
|
|
|
|
+ public static async ETTask<bool> ReqAcceptAllApplyForFriend()
|
|
|
|
+ {
|
|
|
|
+ S2C_AcceptAllApplyForFriend response = null;
|
|
|
|
+ response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
|
|
|
|
+ if (response != null)
|
|
|
|
+ {
|
|
|
|
+ if (response.Error == ErrorCode.ERR_Success)
|
|
|
|
+ {
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //一键拒绝添加好友
|
|
|
|
+ public static async ETTask<bool> ReqRefuseAllApplyForFriend()
|
|
|
|
+ {
|
|
|
|
+ S2C_RefuseAllApplyForFriend response = null;
|
|
|
|
+ response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
|
|
|
|
+ if (response != null)
|
|
|
|
+ {
|
|
|
|
+ if (response.Error == ErrorCode.ERR_Success)
|
|
|
|
+ {
|
|
|
|
+ FriendDataManager.Instance.ClearApplyDatas();
|
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
|
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //请求删除好友
|
|
|
|
+ public static async ETTask<bool> ReqDeleteFriend(long roleId)
|
|
|
|
+ {
|
|
|
|
+ S2C_RequestDeleteFriend response = null;
|
|
|
|
+ response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { RoleId = roleId });
|
|
|
|
+ if (response != null)
|
|
|
|
+ {
|
|
|
|
+ if (response.Error == ErrorCode.ERR_Success)
|
|
|
|
+ {
|
|
|
|
+ FriendDataManager.Instance.RemoveFriend(response.RoleId);
|
|
|
|
+ PromptController.Instance.ShowFloatTextPrompt("好友已删除");
|
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
|
|
|
|
+
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
}
|
|
}
|
|
}
|
|
}
|