@@ -40,6 +40,7 @@ namespace GFGGame
{
//int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
int designOffset = 0;
+ Debug.Log(Screen.height - Screen.safeArea.height - Screen.safeArea.y);
return Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset;
}