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@@ -40,6 +40,7 @@ namespace GFGGame
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{
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{
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//int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
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//int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
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int designOffset = 0;
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int designOffset = 0;
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+ Debug.Log(Screen.height - Screen.safeArea.height - Screen.safeArea.y);
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return Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset;
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return Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset;
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}
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}
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