|
@@ -37,6 +37,7 @@ namespace GFGGame
|
|
|
private GameObject _gameObject9;
|
|
|
private GameObject _gameObject10;
|
|
|
private GameObject _gameObject11;
|
|
|
+ private GameObject _gameObject12;
|
|
|
|
|
|
private GoWrapper _wrapper0;
|
|
|
private GoWrapper _wrapper1;
|
|
@@ -50,6 +51,7 @@ namespace GFGGame
|
|
|
private GoWrapper _wrapper9;
|
|
|
private GoWrapper _wrapper10;
|
|
|
private GoWrapper _wrapper11;
|
|
|
+ private GoWrapper _wrapper12;
|
|
|
|
|
|
|
|
|
public override void Dispose()
|
|
@@ -118,14 +120,16 @@ namespace GFGGame
|
|
|
SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderNormal, resPath6, out _gameObject6, out _wrapper6);
|
|
|
string resPath7 = ResPathUtil.GetViewEffectPath("ui_fight_new", "circle");
|
|
|
SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderCircle, resPath7, out _gameObject7, out _wrapper7);
|
|
|
- string resPath8 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Perfect_animation");
|
|
|
- SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder, resPath8, out _gameObject8, out _wrapper8);
|
|
|
- string resPath9 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Perfect_animation");
|
|
|
+ string resPath8 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Lose_animation");
|
|
|
+ SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder0, resPath8, out _gameObject8, out _wrapper8);
|
|
|
+ string resPath9 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Good_animation");
|
|
|
SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder1, resPath9, out _gameObject9, out _wrapper9);
|
|
|
string resPath10 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Perfect_animation");
|
|
|
SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder2, resPath10, out _gameObject10, out _wrapper10);
|
|
|
string resPath11 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Tail");
|
|
|
SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderResult, resPath11, out _gameObject11, out _wrapper11);
|
|
|
+ string resPath12 = ResPathUtil.GetViewEffectPath("ui_fight_new", "botton_Highlight");
|
|
|
+ SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderHigh, resPath12, out _gameObject12, out _wrapper12);
|
|
|
|
|
|
|
|
|
}
|