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剧情头像动画

zhaoyang 3 年之前
父節點
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ff1b46390c

+ 1 - 1
FGUIProject/assets/Main/componentsDialog/Component1.xml

@@ -2,6 +2,6 @@
 <component size="290,408">
   <displayList>
     <loader id="n14_nmnb" name="head" xy="0,0" pivot="0.5,0" size="290,408" aspect="true" scale="-1,1" url="ui://mfvz4q8kndrd7i" align="center"/>
-    <graph id="n15_94m1" name="holder" xy="144,203" size="1,1" scale="-1,1" touchable="false"/>
+    <graph id="n15_94m1" name="holder" xy="144,666" size="1,1" scale="-1,1" touchable="false"/>
   </displayList>
 </component>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -339,7 +339,7 @@ namespace GFGGame
                 _ui.m_dialogHead.m_comphead.m_holder.visible = true;
                 string resPath = ResPathUtil.GetViewEffectPath("ui_nzbq", headAniRes);
                 SceneController.AddObjectToView(_npcHead, _npcWrapper, _ui.m_dialogHead.m_comphead.m_holder, resPath, out _npcHead, out _npcWrapper);
-                _npcHead.transform.localScale = new Vector3(-100, 100, 100);
+                // _npcHead.transform.localScale = new Vector3(-100, 100, 100);
                 _wordTextField = _ui.m_dialogHead.m_txtContent;
                 _arrow = _ui.m_dialogHead.m_iconNext;
             }

二進制
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes