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@@ -95,6 +95,7 @@ namespace GFGGame
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_ui.m_comListType1.target.x = _ui.target.width;
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_ui.m_comListType2.target.x = _ui.target.width;
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_ui.m_partsList.target.x = _ui.target.width;
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+ _ui.m_partsList2.target.x = _ui.target.width;
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this.showListType1();
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if (_sceneObject == null)
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{
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@@ -233,7 +234,7 @@ namespace GFGGame
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{
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EquipDataCache.cacher.TakeOffAll();
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_ui.m_partsList.m_list.numItems = _currentList3.Count;
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-
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+ _ui.m_partsList2.m_list.numItems = _currentList4.Count;
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}
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private void OnClickBtnSave()
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@@ -371,7 +372,7 @@ namespace GFGGame
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private void hideListParts()
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{
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- _currentMenuType = 0;
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+ // _currentMenuType = 0;
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UpdateBtnAction();
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GTween.To(partsListX, _ui.target.width, 0.5f)
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.SetTarget(_ui.m_partsList)
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