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@@ -172,11 +172,6 @@ namespace GFGGame
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}
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}
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private void OnClickBtnPlus()
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private void OnClickBtnPlus()
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{
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{
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- if (_ui.m_btnPlus.grayed)
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- {
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-
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- return;
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- }
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if (_count < _maxCanBuy)
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if (_count < _maxCanBuy)
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{
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{
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_count += 1;
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_count += 1;
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@@ -186,14 +181,6 @@ namespace GFGGame
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private void OnClickBtnMinus()
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private void OnClickBtnMinus()
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{
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{
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- if (_ui.m_btnMinus.grayed)
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- {
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- if (_count <= _minBuyCount)
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- {
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- PromptController.Instance.ShowFloatTextPrompt("小于最低购买次数");
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- }
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- return;
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- }
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_count -= 1;
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_count -= 1;
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_count = Math.Max(_minBuyCount, _count);
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_count = Math.Max(_minBuyCount, _count);
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UpdateCost();
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UpdateCost();
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@@ -204,23 +191,23 @@ namespace GFGGame
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if (_count <= _minBuyCount)
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if (_count <= _minBuyCount)
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{
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{
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- _ui.m_btnMinus.grayed = true;
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+ _ui.m_btnMinus.enabled = false;
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}
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}
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else
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else
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{
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{
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- _ui.m_btnMinus.grayed = false;
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+ _ui.m_btnMinus.enabled = true;
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}
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}
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if (_count >= _maxCanBuy)
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if (_count >= _maxCanBuy)
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{
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{
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- _ui.m_btnPlus.grayed = true;
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- _ui.m_btnAll.grayed = true;
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+ _ui.m_btnPlus.enabled = false;
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+ _ui.m_btnAll.enabled = false;
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}
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}
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else
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else
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{
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{
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- _ui.m_btnPlus.enabled = false;
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- _ui.m_btnAll.enabled = false;
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+ _ui.m_btnPlus.enabled = true;
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+ _ui.m_btnAll.enabled = true;
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}
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}
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}
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}
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