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卡牌升级按钮取消特效

zhaoyang 3 years ago
parent
commit
ff7000749c

+ 1 - 1
FGUIProject/assets/CommonGame/components/Button9.xml

@@ -8,7 +8,7 @@
     <text id="n1_842s" name="title" xy="135,7" pivot="0.5,0" anchor="true" size="148,49" fontSize="36" color="#926651" text="自动选择">
       <relation target="" sidePair="center-center"/>
     </text>
-    <movieclip id="n2_lj7e" name="ani" src="lj7ea8" fileName="effect/MovieClip1.jta" xy="-12,-18" size="294,105" blend="screen">
+    <movieclip id="n2_lj7e" name="ani" src="lj7ea8" fileName="effect/MovieClip1.jta" xy="-12,-18" size="294,105" visible="false" blend="screen">
       <relation target="" sidePair="width-width,height-height"/>
     </movieclip>
   </displayList>

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -145,7 +145,7 @@ namespace GFGGame
             _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
             _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
             _comFosterBottom.m_btnUpLv.grayed = true;
-            _comFosterBottom.m_btnUpLv.GetChild("ani").asMovieClip.visible = true;
+            _comFosterBottom.m_btnUpLv.GetChild("ani").asMovieClip.visible = false;
             _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
             _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
             _valueBarController.OnShown();
@@ -232,7 +232,7 @@ namespace GFGGame
             _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
             //    = "0";
             _comFosterBottom.m_btnUpLv.grayed = _comLvConsumeGold.m_txtNeed.text == "0" ? true : false;
-            _comFosterBottom.m_btnUpLv.GetChild("ani").asMovieClip.visible = !_comFosterBottom.m_btnUpLv.grayed;
+            _comFosterBottom.m_btnUpLv.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpLv.grayed;
 
             _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
 
@@ -501,7 +501,7 @@ namespace GFGGame
 
 
                 _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
-                _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = !_comFosterBottom.m_btnUpStar.grayed;
+                _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
 
             }
         }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardSkillView.cs

@@ -73,7 +73,7 @@ namespace GFGGame
         {
             PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
             com.m_txtLv.text = title;
-            com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, (float)skillLvCfg.count / 100f);
+            com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
         }
         private void RenderListStarConsumeItem(int index, GObject obj)
         {

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GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png


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GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png


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GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes