Эх сурвалжийг харах

中秋活动,沉李浮瓜提交

zhangyuqian 11 сар өмнө
parent
commit
ffeda4e662
80 өөрчлөгдсөн 2247 нэмэгдсэн , 28 устгасан
  1. 1 0
      GameClient/Assets/Game/HotUpdate/Controller/GameController.cs
  2. 21 0
      GameClient/Assets/Game/HotUpdate/Data/ActivityDataManager.cs
  3. 9 15
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityGetYuanXiao/UI_ActivityGetYuanXiaoEntryUI.cs
  4. 4 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs
  5. 8 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable.meta
  6. 131 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_Component1.cs
  7. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_Component1.cs.meta
  8. 71 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnSpecialTipsUI.cs
  9. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnSpecialTipsUI.cs.meta
  10. 166 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnTableUI.cs
  11. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnTableUI.cs.meta
  12. 77 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_reward.cs
  13. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_reward.cs.meta
  14. 80 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_rewardItem.cs
  15. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_rewardItem.cs.meta
  16. 93 0
      GameClient/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs
  17. 7 7
      GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoEntryView.cs
  18. 1 1
      GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoTargetView.cs
  19. 2 2
      GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs
  20. 12 1
      GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs
  21. 1 0
      GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionRewardView.cs
  22. 6 0
      GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionSelectView.cs
  23. 10 2
      GameClient/Assets/Game/HotUpdate/Views/Task/CombTaskController.cs
  24. 8 0
      GameClient/Assets/Game/HotUpdate/Views/TurnTable.meta
  25. 73 0
      GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs
  26. 11 0
      GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs.meta
  27. 414 0
      GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs
  28. 11 0
      GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs.meta
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      GameClient/Assets/ResIn/UI/TurnTable.meta
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      GameClient/Assets/ResIn/UI/TurnTable/TurnTable_atlas0!a.png
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      GameClient/Assets/ResIn/UI/TurnTable/TurnTable_atlas0_1.png
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      GameClient/Assets/ResIn/UI/TurnTable/TurnTable_fui.bytes
  80. 7 0
      GameClient/Assets/ResIn/UI/TurnTable/TurnTable_fui.bytes.meta

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -241,6 +241,7 @@ namespace GFGGame
             GameGlobal.AfterDataInited = true;
             EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
 
+            ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
             ItemProxy.GetItemAttributeInfos().Coroutine();
             ItemProxy.ReqGetItemCollect().Coroutine();
             MainStorySProxy.GetStoryBonusInfos().Coroutine();

+ 21 - 0
GameClient/Assets/Game/HotUpdate/Data/ActivityDataManager.cs

@@ -415,5 +415,26 @@ namespace GFGGame
             }
             return false;
         }
+        /***************************转盘活动*******************************/
+        public int TurnTableActivityType = 102; 
+        public int TurnTableTimes = 300;
+        //奖励状态
+        public Dictionary<int, int> TurnRewardStateDic = new Dictionary<int, int>();
+        //抽奖结果
+        public Dictionary<int, List<ItemInfoProto>> threeTurnResult = new Dictionary<int, List<ItemInfoProto>>() {};
+        public List<ItemInfoProto> TurnRewardList = new List<ItemInfoProto>();
+        public List<ItemInfoProto> TurnSpecialRewardList = new List<ItemInfoProto>();
+        public bool TurnTableRewardRed()
+        {
+            foreach(var item in TurnRewardStateDic)
+            {
+                if(item.Value == 1)
+                {
+                    return true;
+                }
+            }
+            return false;
+        }
+        /*****************************************************************/
     }
 }

+ 9 - 15
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityGetYuanXiao/UI_ActivityGetYuanXiaoEntryUI.cs

@@ -9,19 +9,17 @@ namespace UI.ActivityGetYuanXiao
         public GComponent target;
         public GLoader m_loaBg;
         public GGraph m_bgEffect;
-        public GGraph m_leafEffect;
-        public GGraph m_yuanXiaoEffect;
         public GGraph m_doubaoEffect;
+        public GButton m_btnStart;
+        public GTextField m_txtTime;
+        public GGraph m_yuanXiaoEffect;
         public GButton m_btnTask;
         public GButton m_btnShop;
         public GGraph m_cloudEffect;
         public GList m_list;
-        public GGraph m_startBtnEffect;
         public GGraph m_titleTextEffect;
         public GComponent m_valueBar;
         public GButton m_btnBack;
-        public GGraph m_btnStart;
-        public GTextField m_txtTime;
         public Transition m_t0;
         public Transition m_listShow;
         public const string URL = "ui://tguohf7uqkvg4";
@@ -73,19 +71,17 @@ namespace UI.ActivityGetYuanXiao
         {
             m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_bgEffect = (GGraph)comp.GetChild("bgEffect");
-            m_leafEffect = (GGraph)comp.GetChild("leafEffect");
-            m_yuanXiaoEffect = (GGraph)comp.GetChild("yuanXiaoEffect");
             m_doubaoEffect = (GGraph)comp.GetChild("doubaoEffect");
+            m_btnStart = (GButton)comp.GetChild("btnStart");
+            m_txtTime = (GTextField)comp.GetChild("txtTime");
+            m_yuanXiaoEffect = (GGraph)comp.GetChild("yuanXiaoEffect");
             m_btnTask = (GButton)comp.GetChild("btnTask");
             m_btnShop = (GButton)comp.GetChild("btnShop");
             m_cloudEffect = (GGraph)comp.GetChild("cloudEffect");
             m_list = (GList)comp.GetChild("list");
-            m_startBtnEffect = (GGraph)comp.GetChild("startBtnEffect");
             m_titleTextEffect = (GGraph)comp.GetChild("titleTextEffect");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_btnBack = (GButton)comp.GetChild("btnBack");
-            m_btnStart = (GGraph)comp.GetChild("btnStart");
-            m_txtTime = (GTextField)comp.GetChild("txtTime");
             m_t0 = comp.GetTransition("t0");
             m_listShow = comp.GetTransition("listShow");
         }
@@ -93,19 +89,17 @@ namespace UI.ActivityGetYuanXiao
         {
             m_loaBg = null;
             m_bgEffect = null;
-            m_leafEffect = null;
-            m_yuanXiaoEffect = null;
             m_doubaoEffect = null;
+            m_btnStart = null;
+            m_txtTime = null;
+            m_yuanXiaoEffect = null;
             m_btnTask = null;
             m_btnShop = null;
             m_cloudEffect = null;
             m_list = null;
-            m_startBtnEffect = null;
             m_titleTextEffect = null;
             m_valueBar = null;
             m_btnBack = null;
-            m_btnStart = null;
-            m_txtTime = null;
             m_t0 = null;
             m_listShow = null;
             if(disposeTarget && target != null)

+ 4 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs

@@ -31,6 +31,7 @@ namespace UI.Main
         public UI_BtnModle2 m_btnActivityZCJB;
         public UI_BtnModle2 m_btnGetYuanXiao;
         public UI_BtnModle2 m_btnActivityFYJY;
+        public UI_BtnModle2 m_btnActivityZQ;
         public GTextField m_serverTime;
         public GLoader m_loaGuidestudio;
         public UI_ComAd m_comListAd;
@@ -128,6 +129,7 @@ namespace UI.Main
             m_btnActivityZCJB = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityZCJB"));
             m_btnGetYuanXiao = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnGetYuanXiao"));
             m_btnActivityFYJY = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityFYJY"));
+            m_btnActivityZQ = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityZQ"));
             m_serverTime = (GTextField)comp.GetChild("serverTime");
             m_loaGuidestudio = (GLoader)comp.GetChild("loaGuidestudio");
             m_comListAd = (UI_ComAd)UI_ComAd.Create(comp.GetChild("comListAd"));
@@ -194,6 +196,8 @@ namespace UI.Main
             m_btnGetYuanXiao = null;
             m_btnActivityFYJY.Dispose();
             m_btnActivityFYJY = null;
+            m_btnActivityZQ.Dispose();
+            m_btnActivityZQ = null;
             m_serverTime = null;
             m_loaGuidestudio = null;
             m_comListAd.Dispose();

+ 8 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6771f60f81a2a1640852fc56521743bf
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 131 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_Component1.cs

@@ -0,0 +1,131 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.TurnTable
+{
+    public partial class UI_Component1
+    {
+        public GComponent target;
+        public GProgressBar m_bar;
+        public UI_reward m_itemj0;
+        public UI_reward m_itemj1;
+        public UI_reward m_itemj2;
+        public UI_reward m_itemj3;
+        public UI_reward m_itemj4;
+        public UI_reward m_itemj5;
+        public UI_reward m_itemj6;
+        public UI_reward m_itemj7;
+        public UI_reward m_itemj8;
+        public UI_reward m_itemj9;
+        public UI_reward m_itemj10;
+        public UI_reward m_itemj11;
+        public UI_reward m_itemj12;
+        public UI_reward m_itemj13;
+        public UI_reward m_itemj14;
+        public const string URL = "ui://zioq0m8xqncf1d";
+        public const string PACKAGE_NAME = "TurnTable";
+        public const string RES_NAME = "Component1";
+        private static UI_Component1 _proxy;
+
+        public static UI_Component1 Create(GObject gObject = null)
+        {
+            var ui = new UI_Component1();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_Component1 Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_Component1();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_bar = (GProgressBar)comp.GetChild("bar");
+            m_itemj0 = (UI_reward)UI_reward.Create(comp.GetChild("itemj0"));
+            m_itemj1 = (UI_reward)UI_reward.Create(comp.GetChild("itemj1"));
+            m_itemj2 = (UI_reward)UI_reward.Create(comp.GetChild("itemj2"));
+            m_itemj3 = (UI_reward)UI_reward.Create(comp.GetChild("itemj3"));
+            m_itemj4 = (UI_reward)UI_reward.Create(comp.GetChild("itemj4"));
+            m_itemj5 = (UI_reward)UI_reward.Create(comp.GetChild("itemj5"));
+            m_itemj6 = (UI_reward)UI_reward.Create(comp.GetChild("itemj6"));
+            m_itemj7 = (UI_reward)UI_reward.Create(comp.GetChild("itemj7"));
+            m_itemj8 = (UI_reward)UI_reward.Create(comp.GetChild("itemj8"));
+            m_itemj9 = (UI_reward)UI_reward.Create(comp.GetChild("itemj9"));
+            m_itemj10 = (UI_reward)UI_reward.Create(comp.GetChild("itemj10"));
+            m_itemj11 = (UI_reward)UI_reward.Create(comp.GetChild("itemj11"));
+            m_itemj12 = (UI_reward)UI_reward.Create(comp.GetChild("itemj12"));
+            m_itemj13 = (UI_reward)UI_reward.Create(comp.GetChild("itemj13"));
+            m_itemj14 = (UI_reward)UI_reward.Create(comp.GetChild("itemj14"));
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_bar = null;
+            m_itemj0.Dispose();
+            m_itemj0 = null;
+            m_itemj1.Dispose();
+            m_itemj1 = null;
+            m_itemj2.Dispose();
+            m_itemj2 = null;
+            m_itemj3.Dispose();
+            m_itemj3 = null;
+            m_itemj4.Dispose();
+            m_itemj4 = null;
+            m_itemj5.Dispose();
+            m_itemj5 = null;
+            m_itemj6.Dispose();
+            m_itemj6 = null;
+            m_itemj7.Dispose();
+            m_itemj7 = null;
+            m_itemj8.Dispose();
+            m_itemj8 = null;
+            m_itemj9.Dispose();
+            m_itemj9 = null;
+            m_itemj10.Dispose();
+            m_itemj10 = null;
+            m_itemj11.Dispose();
+            m_itemj11 = null;
+            m_itemj12.Dispose();
+            m_itemj12 = null;
+            m_itemj13.Dispose();
+            m_itemj13 = null;
+            m_itemj14.Dispose();
+            m_itemj14 = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_Component1.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: af1adb360986e094d91b09a53566af05
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 71 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnSpecialTipsUI.cs

@@ -0,0 +1,71 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.TurnTable
+{
+    public partial class UI_TurnSpecialTipsUI
+    {
+        public GComponent target;
+        public GList m_list;
+        public const string URL = "ui://zioq0m8xqncf1j";
+        public const string PACKAGE_NAME = "TurnTable";
+        public const string RES_NAME = "TurnSpecialTipsUI";
+        private static UI_TurnSpecialTipsUI _proxy;
+
+        public static UI_TurnSpecialTipsUI Create(GObject gObject = null)
+        {
+            var ui = new UI_TurnSpecialTipsUI();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_TurnSpecialTipsUI Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_TurnSpecialTipsUI();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_list = (GList)comp.GetChild("list");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_list = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnSpecialTipsUI.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f628605b000f09b429502833ec379def
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 166 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnTableUI.cs

@@ -0,0 +1,166 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.TurnTable
+{
+    public partial class UI_TurnTableUI
+    {
+        public GComponent target;
+        public GLoader m_bg;
+        public GLoader m_iconBg;
+        public UI_rewardItem m_item0;
+        public UI_rewardItem m_item1;
+        public UI_rewardItem m_item2;
+        public UI_rewardItem m_item3;
+        public UI_rewardItem m_item4;
+        public UI_rewardItem m_item5;
+        public UI_rewardItem m_item6;
+        public UI_rewardItem m_item7;
+        public UI_rewardItem m_item8;
+        public UI_rewardItem m_item9;
+        public GLoader m_pointer2;
+        public GLoader m_pointer1;
+        public GLoader m_pointer0;
+        public GLoader m_rewardIcon;
+        public UI_Component1 m_reward;
+        public GLoader m_numberBg;
+        public GTextField m_numberText;
+        public GButton m_btnStartOne;
+        public GButton m_btnStartThree;
+        public GTextField m_timeText;
+        public GButton m_ruleBtn;
+        public GButton m_shopBtn;
+        public GButton m_giftBtn;
+        public GTextField m_giftTimeText;
+        public GGroup m_gift;
+        public GComponent m_valueBar;
+        public GButton m_btnBack;
+        public const string URL = "ui://zioq0m8xtvgdg";
+        public const string PACKAGE_NAME = "TurnTable";
+        public const string RES_NAME = "TurnTableUI";
+        private static UI_TurnTableUI _proxy;
+
+        public static UI_TurnTableUI Create(GObject gObject = null)
+        {
+            var ui = new UI_TurnTableUI();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_TurnTableUI Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_TurnTableUI();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_bg = (GLoader)comp.GetChild("bg");
+            m_iconBg = (GLoader)comp.GetChild("iconBg");
+            m_item0 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item0"));
+            m_item1 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item1"));
+            m_item2 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item2"));
+            m_item3 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item3"));
+            m_item4 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item4"));
+            m_item5 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item5"));
+            m_item6 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item6"));
+            m_item7 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item7"));
+            m_item8 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item8"));
+            m_item9 = (UI_rewardItem)UI_rewardItem.Create(comp.GetChild("item9"));
+            m_pointer2 = (GLoader)comp.GetChild("pointer2");
+            m_pointer1 = (GLoader)comp.GetChild("pointer1");
+            m_pointer0 = (GLoader)comp.GetChild("pointer0");
+            m_rewardIcon = (GLoader)comp.GetChild("rewardIcon");
+            m_reward = (UI_Component1)UI_Component1.Create(comp.GetChild("reward"));
+            m_numberBg = (GLoader)comp.GetChild("numberBg");
+            m_numberText = (GTextField)comp.GetChild("numberText");
+            m_btnStartOne = (GButton)comp.GetChild("btnStartOne");
+            m_btnStartThree = (GButton)comp.GetChild("btnStartThree");
+            m_timeText = (GTextField)comp.GetChild("timeText");
+            m_ruleBtn = (GButton)comp.GetChild("ruleBtn");
+            m_shopBtn = (GButton)comp.GetChild("shopBtn");
+            m_giftBtn = (GButton)comp.GetChild("giftBtn");
+            m_giftTimeText = (GTextField)comp.GetChild("giftTimeText");
+            m_gift = (GGroup)comp.GetChild("gift");
+            m_valueBar = (GComponent)comp.GetChild("valueBar");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_bg = null;
+            m_iconBg = null;
+            m_item0.Dispose();
+            m_item0 = null;
+            m_item1.Dispose();
+            m_item1 = null;
+            m_item2.Dispose();
+            m_item2 = null;
+            m_item3.Dispose();
+            m_item3 = null;
+            m_item4.Dispose();
+            m_item4 = null;
+            m_item5.Dispose();
+            m_item5 = null;
+            m_item6.Dispose();
+            m_item6 = null;
+            m_item7.Dispose();
+            m_item7 = null;
+            m_item8.Dispose();
+            m_item8 = null;
+            m_item9.Dispose();
+            m_item9 = null;
+            m_pointer2 = null;
+            m_pointer1 = null;
+            m_pointer0 = null;
+            m_rewardIcon = null;
+            m_reward.Dispose();
+            m_reward = null;
+            m_numberBg = null;
+            m_numberText = null;
+            m_btnStartOne = null;
+            m_btnStartThree = null;
+            m_timeText = null;
+            m_ruleBtn = null;
+            m_shopBtn = null;
+            m_giftBtn = null;
+            m_giftTimeText = null;
+            m_gift = null;
+            m_valueBar = null;
+            m_btnBack = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_TurnTableUI.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 39712b9cb90e42d49a43ac3994d4c53b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_reward.cs

@@ -0,0 +1,77 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.TurnTable
+{
+    public partial class UI_reward
+    {
+        public GComponent target;
+        public Controller m_c1;
+        public GLoader m_icon;
+        public GTextField m_numText;
+        public const string URL = "ui://zioq0m8xqncf1a";
+        public const string PACKAGE_NAME = "TurnTable";
+        public const string RES_NAME = "reward";
+        private static UI_reward _proxy;
+
+        public static UI_reward Create(GObject gObject = null)
+        {
+            var ui = new UI_reward();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_reward Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_reward();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_c1 = comp.GetController("c1");
+            m_icon = (GLoader)comp.GetChild("icon");
+            m_numText = (GTextField)comp.GetChild("numText");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_c1 = null;
+            m_icon = null;
+            m_numText = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_reward.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 26c2be5aeed9dc44a8046da99895b968
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 80 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_rewardItem.cs

@@ -0,0 +1,80 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.TurnTable
+{
+    public partial class UI_rewardItem
+    {
+        public GComponent target;
+        public Controller m_c1;
+        public GLoader m_iconBg;
+        public GLoader m_icon;
+        public GTextField m_numText;
+        public const string URL = "ui://zioq0m8xqncf19";
+        public const string PACKAGE_NAME = "TurnTable";
+        public const string RES_NAME = "rewardItem";
+        private static UI_rewardItem _proxy;
+
+        public static UI_rewardItem Create(GObject gObject = null)
+        {
+            var ui = new UI_rewardItem();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_rewardItem Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_rewardItem();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_c1 = comp.GetController("c1");
+            m_iconBg = (GLoader)comp.GetChild("iconBg");
+            m_icon = (GLoader)comp.GetChild("icon");
+            m_numText = (GTextField)comp.GetChild("numText");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_c1 = null;
+            m_iconBg = null;
+            m_icon = null;
+            m_numText = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TurnTable/UI_rewardItem.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 03ec5d9986ed47c42836f1d52171411b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 93 - 0
GameClient/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs

@@ -428,6 +428,99 @@ namespace GFGGame
                 //
             }
         }
+        //获取转盘活动信息
+        public static async ETTask<bool> ReqGetTurnTableInfo()
+        {
+            S2C_GetWishingActivityInfo response = null;
+            int id = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
+            response = (S2C_GetWishingActivityInfo)await MessageHelper.SendToServer(new C2S_GetWishingActivityInfo() {AcitvityId = id });
+            if (response != null)
+            {
+                if (response.Error == ErrorCode.ERR_Success)
+                {
+                    ActivityDataManager.Instance.TurnRewardStateDic.Clear();
+                    ActivityDataManager.Instance.TurnTableTimes = response.SpecialTotalNum;
+                    for(int i = 0;i<response.RewardIds.Count;i++)
+                    {
+                        ActivityDataManager.Instance.TurnRewardStateDic.Add(response.RewardIds[i],response.RewardStatus[i]);
+                    }
+                    return true;
+                }
+            }
+            return false;
+        }
+        public static async ETTask<bool> ReqTurnTableWish(int wishType)
+        {
+            S2C_WishingLuckyBox response = null;
+            int id = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
+            response = (S2C_WishingLuckyBox)await MessageHelper.SendToServer(new C2S_WishingLuckyBox() { AcitvityId = id,WishingType = wishType });
+            if (response != null)
+            {
+                if (response.Error == ErrorCode.ERR_Success)
+                {
+                    ActivityDataManager.Instance.TurnRewardStateDic.Clear();
+                    ActivityDataManager.Instance.threeTurnResult.Clear();
+                    ActivityDataManager.Instance.TurnTableTimes = response.SpecialTotalNum;
+                    for (int i = 0; i < response.RewardIds.Count; i++)
+                    {
+                        ActivityDataManager.Instance.TurnRewardStateDic.Add(response.RewardIds[i], response.RewardStatus[i]);
+                    }
+                    if(response.RewardList.Count == 3)
+                    {                  
+                        ActivityDataManager.Instance.threeTurnResult.Add(0, response.RewardList);                     
+                    }
+                    else if(response.RewardList.Count == 9 )
+                    {
+                            List<ItemInfoProto> infoOneList = new List<ItemInfoProto>();
+                        List<ItemInfoProto> infoTwoList = new List<ItemInfoProto>();
+                        List<ItemInfoProto> infoThreeList = new List<ItemInfoProto>();
+                        for (int i = 0; i < response.RewardList.Count; i++)
+                        {
+                            if(i<3)
+                            {
+                                infoOneList.Add(response.RewardList[i]);
+                            }
+                            else if(i>=3 && i<6)
+                            {
+                                infoTwoList.Add(response.RewardList[i]);
+                            }
+                            else if(i >=6)
+                            {
+                                infoThreeList.Add(response.RewardList[i]);
+                            }
+                        }
+                        ActivityDataManager.Instance.threeTurnResult.Add(0, infoOneList);
+                        ActivityDataManager.Instance.threeTurnResult.Add(1, infoTwoList);
+                        ActivityDataManager.Instance.threeTurnResult.Add(2, infoThreeList);
+                    }
+                    ActivityDataManager.Instance.TurnRewardList = response.RewardList;
+                    ActivityDataManager.Instance.TurnSpecialRewardList = response.SpecialRewardList;
+                    return true;
+                }
+            }
+            return false;
+        }
+        //获取领取转盘奖励
+        public static async ETTask<bool> ReqGetTurnTableReward(int rewardId)
+        {
+            S2C_GetWishingRewards response = null;
+            response = (S2C_GetWishingRewards)await MessageHelper.SendToServer(new C2S_GetWishingRewards() { RewardId = rewardId });
+            if (response != null)
+            {
+                if (response.Error == ErrorCode.ERR_Success)
+                {
+                    ActivityDataManager.Instance.TurnRewardStateDic.Clear();
+                    for (int i = 0; i < response.RewardIds.Count; i++)
+                    {
+                        ActivityDataManager.Instance.TurnRewardStateDic.Add(response.RewardIds[i], response.RewardStatus[i]);
+                    }
+                    BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.RewardList));
+                    EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
+                    return true;
+                }
+            }
+            return false;
+        }
     }
 
 

+ 7 - 7
GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoEntryView.cs

@@ -46,7 +46,7 @@ namespace GFGGame
             _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
             viewCom = _ui.target;
             isReturnView = true;
-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xyx_clfg_bg");
 
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _ui.m_list.itemRenderer = ListRenderer;
@@ -111,7 +111,7 @@ namespace GFGGame
             UI_level level = UI_level.Proxy(item);
             PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
             level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
-            level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
+            level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/clfg_xg_{0}", index % 4 + 1);
             level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
 
             int stateIndex = 0;
@@ -216,12 +216,12 @@ namespace GFGGame
         private void AddEffect()
         {
             _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
-            _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
-            _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
-            _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
+            //_effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
+            //_effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
+            //_effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
             _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
-            _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
-            _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
+            //_effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
+            //_effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
         }
 
         private void AutoLocationCurLevel()

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoTargetView.cs

@@ -67,7 +67,7 @@ namespace GFGGame
         private void CollectionListRenderer(int index, GObject obj)
         {
             UI_gameTarget target = UI_gameTarget.Proxy(obj);
-            target.m_iconType.url = string.Format("ui://ActivityGetYuanXiao/yx_icon_{0}", _cfg.targetIdArr[index][0]);
+            target.m_iconType.url = string.Format("ui://ActivityGetYuanXiao/clfg_icon_{0}", _cfg.targetIdArr[index][0]);
             int num = _cfg.targetIdArr[index][1];
             target.m_num.text = num.ToString();
             UI_gameTarget.ProxyEnd();

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs

@@ -47,7 +47,7 @@ namespace GFGGame
             _ui = UI_ActivityGetYuanXiaoUI.Create();
             viewCom = _ui.target;
             isReturnView = true;
-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg_2");
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xyx_clfg_bg1");
             _ui.m_collectList.itemRenderer = CollectListRenderer;
             _ui.m_btnBack.onClick.Add(OnBtnBack);
 
@@ -406,7 +406,7 @@ namespace GFGGame
         private void CollectListRenderer(int index, GObject item)
         {
             UI_targetItem target = UI_targetItem.Proxy(item);
-            target.m_iconType.url = string.Format("ui://ActivityGetYuanXiao/yx_mb_{0}", _cfg.targetIdArr[index][0]);
+            target.m_iconType.url = string.Format("ui://ActivityGetYuanXiao/clfg_mb_{0}", _cfg.targetIdArr[index][0]);
             int num = _collectDict[_cfg.targetIdArr[index][0]];
             if (num == 0)
             {

+ 12 - 1
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -119,6 +119,7 @@ namespace GFGGame
             _ui.m_btnTea.target.onClick.Add(OnClickBtnTea);
             _ui.m_btnActivityZCJB.target.onClick.Add(OnClickBtnZCJB);
             _ui.m_btnGetYuanXiao.target.onClick.Add(OnClickBtnGetYuanXiao);
+            _ui.m_btnActivityZQ.target.onClick.Add(OnClickBtnGetZhongQiu);
             _ui.m_btnActivityFYJY.target.visible = false;
             _ui.m_btnActivityFYJY.target.onClick.Add(OnClickBtnFYJY);
             _btnLeague.onClick.Add(OnClickBtnLeague);
@@ -337,6 +338,7 @@ namespace GFGGame
         private void RefreshBtnYuanXiaoActivity()
         {
             _ui.m_btnGetYuanXiao.target.visible = ActivityGetYuanXiaoDataManager.Instance.CheckOpen();
+            _ui.m_btnActivityZQ.target.visible = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType) == 0 ? false : true; ;
         }
 
         private void RefreshBtnActivityFYJY()
@@ -1281,9 +1283,14 @@ namespace GFGGame
                     RedDotController.Instance.SetComRedDot(_ui.m_btnMain.target
                         , MainStoryDataManager.GetChapterRewardStatus(), "icon_tanhao", -40,40);
                 }
+            if (redPointUpdateFrame == 25)
+            {
+                RedDotController.Instance.SetComRedDot(_ui.m_btnActivityZQ.target
+                    , ActivityDataManager.Instance.TurnTableRewardRed(), "", -15, -1);
+            }
 
             redPointUpdateFrame++;
-            if(redPointUpdateFrame > 25)
+            if(redPointUpdateFrame > 26)
             {
                 redPointUpdateFrame = -1;
             }
@@ -1636,6 +1643,10 @@ namespace GFGGame
         {
             ViewManager.Show<ActivityGetYuanXiaoEntryView>();
         }
+        private void OnClickBtnGetZhongQiu()
+        {
+            ViewManager.Show<TurnTableView>();
+        }
 
         private void OnClickBtnFYJY()
         {

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionRewardView.cs

@@ -36,6 +36,7 @@ namespace GFGGame
         protected override void OnInit()
         {
             base.OnInit();
+            packageName = UI_MatchingCompetitionRewardUI.PACKAGE_NAME;
             _ui = UI_MatchingCompetitionRewardUI.Create();
             this.viewCom = _ui.target;
             //this.viewCom.Center();

+ 6 - 0
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionSelectView.cs

@@ -290,12 +290,14 @@ namespace GFGGame
             RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
             _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
             _ui.m_select1.m_numText.visible = false;
+            _ui.m_player1.m_nameText.visible = false;
             _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
             MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
             JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
             RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
             _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
             _ui.m_select2.m_numText.visible = false;
+            _ui.m_player2.m_nameText.visible = false;
             _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
             ViewManager.Hide<ModalStatusView>();
         }
@@ -325,6 +327,8 @@ namespace GFGGame
                 _ui.m_select1.m_c1.selectedIndex = 1;
                 _ui.m_select1.m_numText.visible = true;
                 _ui.m_select2.m_numText.visible = true;
+                _ui.m_player1.m_nameText.visible = true;
+                _ui.m_player2.m_nameText.visible = true;
                 _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
             }
@@ -363,6 +367,8 @@ namespace GFGGame
                 _ui.m_select2.m_c1.selectedIndex = 1;
                 _ui.m_select1.m_numText.visible = true;
                 _ui.m_select2.m_numText.visible = true;
+                _ui.m_player1.m_nameText.visible = true;
+                _ui.m_player2.m_nameText.visible = true;
                 _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
             }

+ 10 - 2
GameClient/Assets/Game/HotUpdate/Views/Task/CombTaskController.cs

@@ -226,8 +226,16 @@ namespace GFGGame
             {
                 case ConstBonusStatus.CAN_NOT_GET:
                     {
-                        var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
-                        ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
+                        if(cfg.activityId != 0 && ActivityGlobalDataManager.Instance.IsActivityOpen(cfg.activityId))
+                        {
+                            var rewards = ItemUtil.CreateItemDataList(cfg.ActiveRewardsArr);
+                            ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
+                        }
+                        else
+                        {
+                            var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
+                            ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
+                        }
                         break;
                     }
                 case ConstBonusStatus.CAN_GET:

+ 8 - 0
GameClient/Assets/Game/HotUpdate/Views/TurnTable.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f51f99fcb946b7946902836ad55d153a
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 73 - 0
GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs

@@ -0,0 +1,73 @@
+using UnityEngine;
+using FairyGUI;
+using UI.TurnTable;
+using System.Collections.Generic;
+
+namespace GFGGame
+{
+    public class TurnSpecialTipsView : BaseWindow
+    {
+        private UI_TurnSpecialTipsUI _ui;
+        public List<DropOutCfg> rewardList = new List<DropOutCfg>();
+        private EffectUI _effectUI1;
+        private EffectUI _effectUI2;
+        public override void Dispose()
+        {
+            EffectUIPool.Recycle(_effectUI1);
+            _effectUI1 = null;
+            EffectUIPool.Recycle(_effectUI2);
+            _effectUI2 = null;
+            base.Dispose();
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
+            base.Dispose();
+        }
+
+        protected override void Init()
+        {
+            base.Init();
+        }
+
+        protected override void OnInit()
+        {
+            base.OnInit();
+            packageName = UI_TurnSpecialTipsUI.PACKAGE_NAME;
+            _ui = UI_TurnSpecialTipsUI.Create();
+            viewCom = _ui.target;
+            modal = true;
+            this.viewCom.Center();
+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
+            _ui.m_list.itemRenderer = RenderTaskList;
+        }
+
+        protected override void OnShown()
+        {
+            base.OnShown();
+            //这里根据表来,看放哪
+            int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
+            int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).ExtraIdDropId;
+            rewardList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
+            _ui.m_list.numItems = rewardList.Count;
+        }
+
+        protected override void OnHide()
+        {
+            base.OnHide();
+        }
+
+        private void RenderTaskList(int index, GObject obj)
+        {
+            int[] bonus = new int[] { rewardList[index].item, rewardList[index].maxNum }; 
+            ItemData reward = ItemUtil.createItemData(bonus);
+            if (obj.data == null)
+            {
+                obj.data = new ItemView(obj as GComponent);
+            }
+            (obj.data as ItemView).SetData(reward);
+            (obj.data as ItemView).ChangeTxtCountStyle();
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e79a1b4f60743a642ace0499396b4b84
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 414 - 0
GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs

@@ -0,0 +1,414 @@
+using FairyGUI;
+using UnityEngine;
+using UI.TurnTable;
+using System.Collections;
+using System.Collections.Generic;
+using ET;
+using System.Threading.Tasks;
+using System.Linq;
+
+namespace GFGGame
+{
+
+    public class TurnTableView : BaseWindow
+    {
+        private UI_TurnTableUI _ui;
+        private ValueBarController _valueBarController;
+        private int WaitTime;
+        private float duratio;
+        //这里固定旋转
+        private float endValue;
+        //这里获得偏移量
+        private List<float> normalEndValue = new List<float>();
+        public List<GLoader> pointerList = new List<GLoader>();
+        //转盘物品
+        public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
+        //下面奖励物品
+        public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
+        public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
+        public int wishType = 0;
+        private EffectUI _effectUI1;
+        private EffectUI _effectUI2;
+        private EffectUI _effectUI3;
+        private EffectUI _effectUI4;
+
+        public override void Dispose()
+        {
+            EffectUIPool.Recycle(_effectUI1);
+            _effectUI1 = null;
+            EffectUIPool.Recycle(_effectUI2);
+            _effectUI2 = null;
+            EffectUIPool.Recycle(_effectUI3);
+            _effectUI3 = null;
+            EffectUIPool.Recycle(_effectUI4);
+            _effectUI4 = null;
+            if (_valueBarController != null)
+            {
+                _valueBarController.Dispose();
+                _valueBarController = null;
+            }
+            if (_ui != null)
+            {
+                _ui.Dispose();
+            }
+            _ui = null;
+
+            base.Dispose();
+        }
+
+        protected override void Init()
+        {
+            base.Init();
+            packageName = UI_TurnTableUI.PACKAGE_NAME;
+            _ui = UI_TurnTableUI.Create();
+            viewCom = _ui.target;
+            isfullScreen = true;
+            isReturnView = true;
+
+            _valueBarController = new ValueBarController(_ui.m_valueBar);
+            _ui.m_btnBack.onClick.Add(OnClickBtnClose);
+            _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
+            _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
+            _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
+            _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
+            _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
+            endValue = 1080;
+            duratio = 2.0f;
+            WaitTime = 2600;
+            AddEffect();
+        }
+        private void AddEffect()
+        {
+        }
+        protected override void OnShown()
+        {
+            base.OnShown();
+            _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
+            if(pointerList == null || pointerList.Count < 3)
+            {
+                pointerList.Add(_ui.m_pointer0);
+                pointerList.Add(_ui.m_pointer1);
+                pointerList.Add(_ui.m_pointer2);
+            }
+            normalEndValue.Clear();
+            int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
+            int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
+            int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
+            rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
+            rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
+            _valueBarController.OnShown();
+            _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
+            UpdateView();
+            UpdateRewardItem();
+            UpdateReward();
+        }
+        protected override void OnHide()
+        {
+            base.OnHide();
+            _ui.m_btnStartOne.touchable = true;
+            _ui.m_btnStartThree.touchable = true;
+            _valueBarController.OnHide();
+            pointerList.Clear();
+            ActivityDataManager.Instance.threeTurnResult.Clear();
+            ActivityDataManager.Instance.TurnRewardList.Clear();
+        }
+        protected override void AddEventListener()
+        {
+            base.AddEventListener();
+            EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
+            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
+            EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
+        }
+        protected override void RemoveEventListener()
+        {
+            base.RemoveEventListener();
+            EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
+            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
+            EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
+        }
+        private void ShowReward()
+        {
+            if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
+            {
+                ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
+                ActivityDataManager.Instance.TurnSpecialRewardList = null;
+            }
+        }
+        private void UpdateView()
+        {
+            //还要判断是否已购买,和时间
+            var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
+            if (activityInfoByTypeList.Count == 0)
+            {
+                _ui.m_gift.visible = false;
+            }
+            else
+            {
+                _ui.m_gift.visible = true;
+            }
+            _ui.m_reward.target.scrollPane.SetPercX(GetRewardIndex(),false);
+        }
+        //更新转盘上物品
+        private void UpdateRewardItem()
+        {
+            if(rewardItemList.Count < 10)
+            {
+                //现在转盘上只有十个item
+                Debug.LogError("奖励不足10个");
+                return;
+            }
+            for(int i = 0;i< 10;i++)
+            {
+                GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
+                UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
+                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
+                rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
+                rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
+                rewardItem.m_c1.selectedIndex = 0;
+                if (rewardItem.target.data == null)
+                {
+                    rewardItem.target.onClick.Add(OnClickTableRewardItem);
+                }
+                rewardItem.target.data = itemCfg.id;
+                UI_rewardItem.ProxyEnd();
+            }
+        }
+        //更新下面次数的物品
+        private void UpdateReward()
+        {
+            _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
+            _ui.m_reward.m_bar.max = rewardList.Count;
+            _ui.m_reward.m_bar.value = GetRewardIndex();
+            for (int i = 0; i < rewardList.Count; i++)
+            {
+                GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
+                UI_reward rewardItem = UI_reward.Proxy(comProBonus);
+                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
+                rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
+                rewardItem.m_numText.text = rewardList[i].Num.ToString();
+                if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
+                {
+                    if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
+                    {
+                        rewardItem.m_c1.selectedIndex = 0;
+                        RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
+                    }
+                    else
+                    {
+                        rewardItem.m_c1.selectedIndex = 1;
+                        RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
+                    }
+                }
+                //if (i == rewardList.Count - 1)
+                //{
+                //    comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
+                //}
+                //else
+                {
+                    comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
+                }
+                if(rewardItem.target.data == null)
+                {
+                    rewardItem.target.onClick.Add(OnClickRewardItem);
+                }
+                List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
+                rewardItem.target.data = dateList;
+                UI_rewardItem.ProxyEnd();
+            }
+        }
+        private void OnClickTableRewardItem(EventContext context)
+        {
+            int id = (int)(context.sender as GObject).data;
+            GoodsItemTipsController.ShowItemTips(id);
+        }
+        private async void OnClickRewardItem(EventContext context)
+        {
+            List<int> idList = (List<int>)(context.sender as GObject).data;
+            //判断是否可领取
+            if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
+            {
+                //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
+                if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
+                {
+                    GoodsItemTipsController.ShowItemTips(idList[0]);
+                }
+                else
+                {
+                    bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
+                    if (result)
+                    {
+                    }
+                }
+            }
+        }
+        private void OnClickBtnClose(object param)
+        {
+            ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
+        }
+        private async void OnClickBtnStartOne()
+        {
+            bool result = await ActivitySProxy.ReqTurnTableWish(1);
+            if (result)
+            {
+                wishType = 0;
+                _ui.m_btnStartOne.touchable = false;
+                _ui.m_btnStartThree.touchable = false;
+                await TurnStart(0);
+                await Task.Delay(WaitTime);
+                BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
+                ActivityDataManager.Instance.TurnRewardList.Clear();
+                UpdateReward();
+                _ui.m_btnStartOne.touchable = true;
+                _ui.m_btnStartThree.touchable = true;
+            }
+            else
+            {
+                //Debug.LogError("许愿失败");
+            }
+        }
+        private async void OnClickBtnStartThree()
+        {
+            bool result = await ActivitySProxy.ReqTurnTableWish(2);
+            if (result)
+            {
+                _ui.m_btnStartOne.touchable = false;
+                _ui.m_btnStartThree.touchable = false;
+                await TurnStart(0);
+                await Task.Delay(WaitTime);
+                await TurnStart(1);
+                await Task.Delay(WaitTime);
+                await TurnStart(2);
+                await Task.Delay(WaitTime);
+                BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
+                ActivityDataManager.Instance.TurnRewardList.Clear();
+                _ui.m_btnStartOne.touchable = true;
+                _ui.m_btnStartThree.touchable = true;
+                UpdateReward();
+            }
+            else
+            {
+                //Debug.LogError("许愿失败");
+            }
+        }
+        private void OnClickBtnShop()
+        {
+            ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
+        }
+        private void OnClickBtnReward()
+        {
+            ViewManager.Show<TurnSpecialTipsView>();
+        }
+        private void OnClickBtnGift()
+        {
+            var activityInfoByTypeList =
+                ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
+
+            var list = activityInfoByTypeList
+                .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
+            if (list.Count == 0)
+                PromptController.Instance.ShowFloatTextPrompt("活动已结束");
+            else
+                ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
+        }
+        private async ETTask TurnStart(int Round)
+        {
+            UpdateRewardItem();
+            GetOffSetValue(Round);
+            if (normalEndValue.Count >= 3)
+            {
+                TurnTable(0, normalEndValue[0], Round);
+            }
+            await Task.Delay(200);
+            if(normalEndValue.Count >= 2)
+            {
+                TurnTable(1, normalEndValue[1], Round);
+            }
+            await Task.Delay(200);
+            if (normalEndValue.Count >= 3)
+            {
+                TurnTable(2, normalEndValue[2], Round);
+            }
+        }
+        private void TurnTable(int index,float OffValue,int Round)
+        {
+            pointerList[index].rotation = pointerList[index].rotation % 360;
+            float selfEndValue = pointerList[index].rotation;
+            selfEndValue += endValue + OffValue;
+            pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
+        }
+        private void SetItemSelect(int index,int Round)
+        {
+            int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
+            int i = GetItemIndexRota(id);
+            GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
+            UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
+            rewardItem.m_c1.selectedIndex = 1;
+            UI_rewardItem.ProxyEnd();
+        }
+        private void GetOffSetValue(int index)
+        {
+            normalEndValue.Clear();
+            if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
+            {
+                normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
+                normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
+                normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
+            }
+            else
+            {
+                ET.Log.Error("未获得奖励");
+            }
+        }
+        //通过获得的物品id和当前指针位置获得偏移角度
+        private float GetOffSet(int itemID,int index)
+        {
+            float currentRota = pointerList[index].rotation % 360;
+            float OffSetOne = 360 - currentRota;
+            float OffSetTwo = angleList[GetItemIndexRota(itemID)];
+            float OffSet;
+            if(currentRota > OffSetTwo)
+            {
+                OffSet = OffSetTwo + OffSetOne;
+            }
+            else if (currentRota < OffSetTwo)
+            {
+                OffSet = OffSetTwo - currentRota;
+            }
+            else
+            {
+                OffSet = 0;
+            }
+            return OffSet;
+        }
+        private int GetItemIndexRota(int id)
+        {
+            for(int i = 0;i<rewardItemList.Count;i++)
+            {
+                if(id == rewardItemList[i].item)
+                {
+                    return i;
+                }
+            }
+            return 0;
+        }
+        private int GetRewardIndex()
+        {
+            for (int i = 0; i < rewardList.Count - 1; i++)
+            {
+                if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
+                {
+                    return 0;
+                }
+                else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
+                {
+                    return rewardList.Count;
+                }
+                if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
+                {
+                    return i + 1;
+                }
+            }
+            return 0;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs.meta

@@ -0,0 +1,11 @@
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+ 120 - 0
GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0_2!a.png.meta

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