using System.Collections.Generic; using FairyGUI; using UI.Studio; namespace GFGGame { //织物副本 public class StudioFabricView : StudioBaseView { public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioEctypeUI.PACKAGE_NAME; _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComFabric").asCom; AddChildCom(com); StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).FullName; this._studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFabricView).Name)[0]; this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id); list.numItems = this.storyLevelCfgs.Count; list.ScrollToView(curIndex); base.OnShown(); com.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath("gzs_fb_bg"); com.GetChild("Name").asLoader.url = "ui://Studio/gzs_fb_bt_zwxf"; com.GetChild("btnChageLine").asLoader.url = ResPathUtil.GetCommonGameResPath("zsx_fl"); com.height = _ui.target.height; } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(StudioFabricView).FullName); } } }