#if FAIRYGUI_DRAGONBONES
using UnityEngine;
using DragonBones;
namespace FairyGUI
{
    /// 
    /// 
    /// 
    public partial class GLoader3D : GObject
    {
        UnityArmatureComponent _armatureComponent;
        /// 
        /// 
        /// 
        /// 
        public UnityArmatureComponent armatureComponent
        {
            get { return _armatureComponent; }
        }
        /// 
        /// 
        /// 
        /// 
        /// 
        /// 
        /// 
        public void SetDragonBones(DragonBonesData asset, int width, int height, Vector2 anchor)
        {
            if (_armatureComponent != null)
                FreeDragonBones();
            _armatureComponent = UnityFactory.factory.BuildArmatureComponent(asset.armatureNames[0], asset.name, null, asset.name);
            _armatureComponent.gameObject.transform.localScale = new Vector3(100, 100, 1);
            _armatureComponent.gameObject.transform.localPosition = new Vector3(anchor.x, -anchor.y, 0);
            SetWrapTarget(_armatureComponent.gameObject, true, width, height);
            var ct = _armatureComponent.color;
            ct.redMultiplier = _color.r;
            ct.greenMultiplier = _color.g;
            ct.blueMultiplier = _color.b;
            _armatureComponent.color = ct;
            OnChangeDragonBones(null);
        }
        protected void LoadDragonBones()
        {
            DragonBonesData asset = (DragonBonesData)_contentItem.skeletonAsset;
            if (asset == null)
                return;
            SetDragonBones(asset, _contentItem.width, _contentItem.height, _contentItem.skeletonAnchor);
        }
        protected void OnChangeDragonBones(string propertyName)
        {
            if (_armatureComponent == null)
                return;
            if (propertyName == "color")
            {
                var ct = _armatureComponent.color;
                ct.redMultiplier = _color.r;
                ct.greenMultiplier = _color.g;
                ct.blueMultiplier = _color.b;
                _armatureComponent.color = ct;
                return;
            }
            if (!string.IsNullOrEmpty(_animationName))
            {
                if (_playing)
                    _armatureComponent.animation.Play(_animationName, _loop ? 0 : 1);
                else
                    _armatureComponent.animation.GotoAndStopByFrame(_animationName, (uint)_frame);
            }
            else
                _armatureComponent.animation.Reset();
        }
        protected void FreeDragonBones()
        {
            if (_armatureComponent != null)
            {
                _armatureComponent.Dispose();
                if (Application.isPlaying)
                    GameObject.Destroy(_armatureComponent.gameObject);
                else
                    GameObject.DestroyImmediate(_armatureComponent.gameObject);
            }
        }
        protected void OnUpdateDragonBones(UpdateContext context)
        {
            if (_armatureComponent != null)
            {
                var ct = _armatureComponent.color;
                ct.alphaMultiplier = context.alpha * _content.alpha;
                _armatureComponent.color = ct;
            }
        }
    }
}
#endif