/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using System.Collections.Generic; namespace Live2D.Cubism.Framework.MotionFade { /// /// Cubism fade state interface. /// public interface ICubismFadeState { /// /// Get cubism playing motion list. /// /// Cubism playing motion list. List GetPlayingMotions(); /// /// Is default state. /// /// State is default; otherwise. bool IsDefaultState(); /// /// Get layer weight. /// /// Layer weight. float GetLayerWeight(); /// /// Get state transition finished. /// /// State transition is finished; otherwise. bool GetStateTransitionFinished(); /// /// Set state transition finished. /// /// State is finished. void SetStateTransitionFinished(bool isFinished); /// /// Stop animation. /// /// Playing motion index. void StopAnimation(int index); } }