using System.Collections.Generic; using UnityEngine; namespace GFGEditor { [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)] public class BuildSetting : ScriptableObject { public List dirBundleList; public List dirTypeList; public static BuildSetting GetBuildSetting(string setName) { return VEngine.Editor.Builds.Settings.LoadAsset($"Assets/{setName}.asset"); } } }