using System; using System.Collections; using System.Collections.Generic; using ET; namespace GFGGame { public class EnduringGiftBoxDataManager { //礼包配置id,状态:根据常量 EnduringGiftBoxBuyStatus public static Dictionary GiftBoxStateDic = new Dictionary(); public static void InitData() { GiftBoxStateDic.Clear(); } public static void UpdateGiftBoxState(int giftCfgId, int state) { GiftBoxStateDic[giftCfgId] = state; } public static void UpdateGiftBoxResidueNum(int giftCfgId, int num) { GiftBoxStateDic[giftCfgId] = num; } } }