using System.Collections;
using UnityEngine;
namespace GFGGame
{
    public class LogServerHelperHttp
    {
        /// 
        /// 发送节点日志
        /// 
        /// 
        public static void SendNodeLog(int node, int serverId = 1)
        {
            //var zoneScene = GameGlobal.zoneScene;
            //var logData = new EventTrackFlow2();
            //logData.iEventId = GenerateIDUtil.GenerateId();
            //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
            //logData.iOperatorId = LauncherConfig.platformId;
            //logData.iServerId = zoneScene.GetComponent().CurrentServerId;
            //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
            //logData.iEvent = (int)node;
            //var logStr = zoneScene.GetComponent().LogObjectToStr(logData);
            //var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";
            //HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
        }
    }
}