using UnityEngine; using FairyGUI; using UI.FieldGuide; using UI.Card; using UI.CommonGame; using System.Collections.Generic; namespace GFGGame { public class CardDetailView : BaseView { private UI_CardDetailUI _ui; private const int listRoleCount = 5; private bool _startInAnim; private List _effectUIList = new List(); public override void Dispose() { foreach (var v in _effectUIList) { EffectUIPool.Recycle(v); } _effectUIList.Clear(); if (_ui != null) { _ui.Dispose(); } _ui = null; base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_CardDetailUI.PACKAGE_NAME; _ui = UI_CardDetailUI.Create(); viewCom = _ui.target; isfullScreen = true; isReturnView = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); // _ui.m_btnHome.onClick.Add(OnClickBtnHome); _ui.m_btnFilter.onClick.Add(OnclickBtnFilter); _ui.m_comListCard.m_listCard.itemRenderer = RenderListCardItem; _ui.m_comListCard.m_listCard.onClickItem.Add(OnClickListCardItem); _ui.m_comListCard.m_listCard.SetVirtual(); _ui.m_listRole.itemRenderer = RenderListRoleItem; _ui.m_listRole.onClickItem.Add(OnClickListRoleItem); // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () => // { // UpdateCardList(_ui.m_listRole.selectedIndex); // }); _startInAnim = true; } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems); EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList); EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList); EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList); EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList); EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList); } protected async override void OnShown() { base.OnShown(); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing"); //ViewManager.Show("加载中..."); await CardSProxy.GetCardInfos(); if (!isShowing) { return; } //ViewManager.Hide(); int listRoleSelect = this.viewData != null ? (int)this.viewData : 0; _ui.m_listRole.selectedIndex = listRoleSelect; _ui.m_listRole.numItems = listRoleCount; UpdateCardList(); Timers.inst.AddUpdate(CheckGuide); if (_startInAnim) { _startInAnim = false; _ui.m_comListCard.m_listCard.scrollPane.ScrollTop(); //_ui.m_In.Play(); } } protected override void OnHide() { base.OnHide(); this.Clear(); Timers.inst.Remove(CheckGuide); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems); EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList); } private void FilterItems() { //_ui.m_Refresh.Play(); _ui.m_comListCard.m_listCard.scrollPane.ScrollTop(); UpdateCardList(); } private void UpdateCardList() { List cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex); if (CardDataManager.isFilter == true) { //筛选 cardList = CardDataManager.FilterCardList(cardList); } cardList = CardDataManager.SortItemList(cardList); _ui.m_comListCard.m_listCard.data = cardList; _ui.m_comListCard.m_listCard.numItems = cardList.Count; _ui.m_txtTips.visible = _ui.m_comListCard.m_listCard.numItems == 0 ? true : false; } private void RenderListCardItem(int index, GObject obj) { UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj); CardData data = (_ui.m_comListCard.m_listCard.data as List)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index]; data.index = index; data.pageIndex = _ui.m_listRole.selectedIndex; listItem.target.data = data; listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]); RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore)); listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); listItem.m_txtLv.text = data.lv + "级"; listItem.m_txtName.text = data.itemCfg.name; RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10); RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCardCanSynthetic(data.id), "", 5, -10); listItem.m_rarity.selectedIndex = data.itemCfg.rarity; if (data.itemCfg.rarity == 5) { if (listItem.m_holderGoldBg.m_used.visible) { listItem.m_holderGoldBg.m_used.visible = false; _effectUIList.Add(EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg.m_holderBg, "ui_KP", "KP_Gold_Frame")); } } else if (data.itemCfg.rarity == 3) { if (listItem.m_holderPurpleBg.m_used.visible) { listItem.m_holderPurpleBg.m_used.visible = false; _effectUIList.Add(EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg.m_holderBg, "ui_KP", "KP_Purple_Frame")); } } int starLevelDodge = data.star / 5; listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1; for (int i = 0; i < data.itemCfg.starDescArr.Length; i++) { UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i)); dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0; UI_ComDodgeStar.ProxyEnd(); } UI_ListCardItem.ProxyEnd(); } private void OnClickListCardItem(EventContext context) { CardData cardData = (CardData)(context.data as GObject).data; cardData.fromUIType = typeof(CardDetailView).FullName; ViewManager.Show((context.data as GObject).data); // this.Clear(); } private void RenderListRoleItem(int index, GObject obj) { obj.data = index == 0 ? 0 : index; } private void OnClickListRoleItem(EventContext context) { GObject gObject = context.data as GObject; int index = (int)(gObject.data); _ui.m_listRole.selectedIndex = index; UpdateCardList(); _ui.m_comListCard.m_listCard.scrollPane.ScrollTop(); _ui.m_Refresh.Play(); UI_Button21 button = UI_Button21.Proxy(gObject); button.m_fadeIn.Play(); UI_Button21.ProxyEnd(); } /*******************************************************监听函数**************************************************/ private void OnclickBtnFilter() { ViewManager.Show(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(CardDetailView).FullName); _startInAnim = true; } private void OnClickBtnHome() { GameController.GoBackToMainView(); } private void Clear() { // this._selectType = 0; CardDataManager._selectList.Clear(); _ui.m_listRole.selectedIndex = 0; _ui.m_comListCard.m_listCard.selectedIndex = 0; } private void CheckGuide(object param) { if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0 || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0 || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0) { UpdateToCheckGuide(null); } else { Timers.inst.Remove(CheckGuide); } } protected override void UpdateToCheckGuide(object param) { if (!ViewManager.CheckIsTopView(this.viewCom)) return; GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0); GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, ""); GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0); GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, ""); GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8); } protected override void TryCompleteGuide() { base.TryCompleteGuide(); GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8); GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8); } } }