using UnityEngine; using FairyGUI; using UI.LuckyBox; using System.Collections.Generic; using System.Collections; namespace GFGGame { public class LuckyBoxBonusShowView : BaseWindow { private UI_LuckBoxBonusShowUI _ui; private List _rewardList = new List(); private List _rewardItemList = new List(); private Dictionary> _effListTen = new Dictionary>(); private Dictionary _effList = new Dictionary(); private Dictionary _itemHasNew = new Dictionary(); private Dictionary _itemIdList = new Dictionary(); private Dictionary _itemObjList = new Dictionary(); private List _recordOpenIndex = new List(); //记录打开过得item位置 private List _recordTurnIndex = new List(); //记录播放过item位置 private int _chooseIndex = -1; //当前选中的index private int _countShow = 0; //第几次展示 private bool _handClick = false; //手动点击开启 private bool _AnimationWait = true; //抽卡动画等待加载完毕 bool _touchLoaBg = true; //防止点击背景事件太快 private EffectUI _effectUI1; private EffectUI _effectUI2; private EffectUI _effectUI3; private Dictionary _effectUIDic = new Dictionary(); public override void Dispose() { EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; EffectUIPool.Recycle(_effectUI3); _effectUI3 = null; for (int key = 0; key < _effListTen.Count; key++) { if (_effListTen.ContainsKey(key)) { for (int key1 = 0; key1 < _effListTen[key].Count; key1++) { if (_effListTen[key].ContainsKey(key1)) { EffectUIPool.Recycle(_effListTen[key][key1]); _effListTen[key][key1] = null; } } } } _effListTen.Clear(); for (int key = 0; key < _effList.Count; key++) { if (_effList.ContainsKey(key)) { EffectUIPool.Recycle(_effList[key]); _effList[key] = null; } } _effList.Clear(); if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME; _ui = UI_LuckBoxBonusShowUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(OnClickLoaBg); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg"); _ui.m_BtnPass.onClick.Add(OnClickBtnPass); UpdateEffect(); } private void UpdateEffect() { _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing"); _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI"); _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud"); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow); EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait); EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow); EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait); EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose); } protected void OthershowViewClose() { _ui.m_touchFlipOpen.touchable = false; } protected void ReferNextShow() { if (GetSuitItemController.isAuto) return; int suitId = 0; if(_itemIdList.ContainsKey(_chooseIndex)) suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[_chooseIndex]); if (_chooseIndex != -1 && suitId > 0) ClickItem(_chooseIndex); else { if (_handClick) { _handClick = false; _ui.m_touchFlipOpen.touchable = false; } } } protected override void OnShown() { base.OnShown(); _touchLoaBg = false; _rewardList.AddRange(this.viewData as List); _itemIdList.Clear(); _itemObjList.Clear(); _recordOpenIndex.Clear(); _recordTurnIndex.Clear(); _itemHasNew.Clear(); _ui.m_BtnPass.visible = true; _ui.m_touchFlipOpen.touchable = false; GetSuitItemController.isAuto = false; if (_rewardList.Count == 1) { _ui.m_c1.selectedIndex = 0; UpdateItem(_ui.m_itemOne.target, 0, 1); } else { _ui.m_c1.selectedIndex = 1; for (int i = 0; i < _rewardList.Count; i++) { UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10); } } //修改,因为加了抽奖动画,在进入后就直接筛选掉所有不是新的 for (int i = 0; i < _rewardList.Count; i++) { UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[i]); if (!item.m_comIcon.m_imgNew.visible) { _recordTurnIndex.Add(i); _recordOpenIndex.Add(i); } UI_LuckyBoxBonusShowItem.ProxyEnd(); } Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg); } protected override void OnHide() { _rewardList.Clear(); base.OnHide(); Timers.inst.Remove(UpDataTime); Timers.inst.Remove(UpClickDataTime); Timers.inst.Remove(touchFlipOpen); Timers.inst.Remove(UpDataTimeTouchLoaBg); GetSuitItemController.isAuto = false; _touchLoaBg = true; foreach (var v in _effectUIDic) { EffectUIPool.Recycle(v.Value); } _effectUIDic.Clear(); EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_BONUS_VIEW_CLOSE); } private void UpdateItem(GComponent com, int index, int countType) { UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com); ItemData itemData = _rewardList[index]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); item.m_comIcon.m_c1.selectedIndex = itemCfg.rarity; item.m_comIcon.m_txtName.text = itemCfg.name; item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg); item.m_comIcon.m_FlipOpenType.selectedIndex = 0; item.m_comIcon.m_t1.Play(); // 圆盘出现时等待玩家点击的特效 switch (itemCfg.rarity) { case 1: break; case 2: break; case 3: _effectUIDic.Add("CK_Loop_Wait_Chen" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Chen")); break; case 4: _effectUIDic.Add("CK_Loop_Wait_GS" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_GS")); break; case 5: _effectUIDic.Add("CK_Loop_Wait_Jin" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Jin")); break; } //带特效的处理先注释 //item.m_comIcon.m_holder.visible = false; //item.m_comIcon.m_holder1.visible = false; //if (itemCfg.rarity > 2) { // string resPath = itemCfg.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_01" : "CK_all_02"; // GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1; // holder.visible = true; // if (countType == 10 && (!_effListTen.ContainsKey(index) || // ((itemCfg.rarity == 3 && !_effListTen[index].ContainsKey(0)) || (itemCfg.rarity == 4 && !_effListTen[index].ContainsKey(1))))) // { // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath); // if (!_effListTen.ContainsKey(index)) // { // Dictionary effectList = new Dictionary(); // if (itemCfg.rarity == 3) // effectList.Add(0, _effectUI); // else if (itemCfg.rarity == 4) // effectList.Add(1, _effectUI); // _effListTen.Add(index, effectList); // } // else { // if (itemCfg.rarity == 3) // _effListTen[index].Add(0, _effectUI); // else if (itemCfg.rarity == 4) // _effListTen[index].Add(1, _effectUI); // } // } // if (countType == 1 && // ((itemCfg.rarity == 3 && !_effList.ContainsKey(0)) || (itemCfg.rarity == 4 && !_effList.ContainsKey(1)))) // { // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath); // if (itemCfg.rarity == 3) // _effList.Add(0, _effectUI); // else if (itemCfg.rarity == 4) // _effList.Add(1, _effectUI); // } //} int count = 0; bool isFirst = false; for (int i = 0; i < _rewardList.Count; i++) { if (_rewardList[i].id == itemData.id) count++; if (count == 1 && i == index) isFirst = true; } item.m_comIcon.m_imgNew.visible = count == ItemDataManager.GetItemNum(itemData.id) && isFirst; if (_itemHasNew.ContainsKey(index)) _itemHasNew[index] = item.m_comIcon.m_imgNew.visible; else _itemHasNew.Add(index, item.m_comIcon.m_imgNew.visible); item.m_t0.Play(); if (item.target.data == null) { item.target.onClick.Add(ShowItemTips); } item.target.data = index; _itemIdList.Add(index, itemCfg.id); _itemObjList.Add(index, com); UI_LuckyBoxBonusShowItem.ProxyEnd(); } private void ShowItemTips(EventContext context) { if (!_touchLoaBg) { return; } _touchLoaBg = false; Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg); GObject obj = context.sender as GObject; int index = (int)obj.data; _chooseIndex = index; GoodsItemTipsController.ShowItemTips(_itemIdList[index]); //HandClickItem(index); } private void HandClickItem(int index) { _ui.m_touchFlipOpen.touchable = true; _handClick = true; ClickItem(index); //翻牌动画 Timers.inst.Add(1f, 1, UpClickDataTime, index); } private void UpClickDataTime(object param = null) { int index = (int)param; Timers.inst.Remove(UpClickDataTime); if (_recordTurnIndex.Contains(index) && _recordOpenIndex.Contains(index)) { HideOtherShowWindow(); _ui.m_touchFlipOpen.touchable = false; } else ClickItem(index); } void ClickItem(int index) { if (_recordOpenIndex.Count >= _rewardList.Count) _ui.m_BtnPass.visible = false; if (!_recordOpenIndex.Contains(index)) { TurnItem(index); } else { if (!_recordTurnIndex.Contains(index)) ShowTurnItem(index); else GoodsItemTipsController.ShowItemTips(_itemIdList[index]); } } private void UpDataTimeTouchLoaBg(object param = null) { _touchLoaBg = true; } private void OnClickLoaBg(EventContext context) { if (!_touchLoaBg) { return; } _touchLoaBg = false; Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg); if (_recordOpenIndex.Count >= _rewardList.Count) { _chooseIndex = -1; this.Hide(); } else { for (int index = 0; index < _rewardList.Count; index++) { if (!_recordOpenIndex.Contains(index)) { _chooseIndex = index; HandClickItem(index); break; } } } } private void OnClickBtnPass() { for (int index = 0; index < _rewardList.Count; index++) { if (!_recordOpenIndex.Contains(index)) { int count = 0; bool isFirst = false; for (int i = 0; i < _rewardList.Count; i++) { if (_rewardList[i].id == _rewardList[index].id) count++; if (count == 1 && i == index) isFirst = true; } bool open = count == ItemDataManager.GetItemNum(_rewardList[index].id) && isFirst; if (!open) { _chooseIndex = -1; ClickItem(index); } } } ClickPass(); } private void ClickPass() { GetSuitItemController.isAuto = true; _ui.m_touchFlipOpen.touchable = true; _ui.m_BtnPass.visible = false; for (int i = 0; i < _rewardList.Count; i++) { TurnItem(i); } //展示获得物品 Timers.inst.Add(LuckyBoxDataManager.ANIMATION_TIME, 0, UpDataTime); } private void UpDataTime(object param = null) { _ui.m_touchFlipOpen.touchable = true; if (_recordTurnIndex.Count >= _rewardList.Count) { Timers.inst.Remove(UpDataTime); HideOtherShowWindow(); _ui.m_touchFlipOpen.touchable = false; GetSuitItemController.isAuto = false; } for (int i = 0; i < _rewardList.Count; i++) { if (!_recordTurnIndex.Contains(i)) { ShowTurnItem(i); break; } } } //控制展示获得物品界面 private void ShowTurnItem(int index) { UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]); if (!_AnimationWait) return; if (item.m_comIcon.m_imgNew.visible) { _countShow += 1; //判断是否有套装需要展示 int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[index]); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]); if (suitId > 0 && itemCfg.itemType != ConstItemType.CARD) { if (_countShow == 1) { ViewManager.Hide(); ViewManager.Hide(); ViewManager.Hide(); _rewardItemList.Clear(); _rewardItemList.Add(_rewardList[index]); ViewManager.Show(_rewardItemList); } else { ViewManager.Hide(); ViewManager.Hide(); int count = 0; int totalCount = 0; DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount); if (_countShow == 2) //展示进度条界面 { int countSuitId = 0; for (int i = index + 1; i < _rewardList.Count; i++) { _itemHasNew.TryGetValue(i, out bool isNew); var itemRewardCfg = ItemCfgArray.Instance.GetCfg(_rewardList[i].id); if (isNew && itemRewardCfg.itemType == ConstItemType.DRESS_UP && itemRewardCfg.suitId == suitId) { countSuitId++; } } count = count - countSuitId; ViewManager.Show(new object[] { suitId, countSuitId }); } else if (_countShow == 3) //展示集齐套装界面 { ViewManager.Hide(); ViewManager.Show(suitId); _AnimationWait = false; } //判断是否需要显示集齐套装界面(需要的时候晚3个定时器时间) if (count <= 0 || totalCount <= 0 || count < totalCount || (count >= totalCount && _countShow > 5)) { _recordTurnIndex.Add(index); _countShow = 0; if (_handClick) { _handClick = false; _ui.m_touchFlipOpen.touchable = false; } } } } else { //词牌和不是套装进这里 ViewManager.Hide(); ViewManager.Hide(); ViewManager.Hide(); _rewardItemList.Clear(); _rewardItemList.Add(_rewardList[index]); ViewManager.Show(_rewardItemList); _recordTurnIndex.Add(index); _countShow = 0; Timers.inst.Add(1.5f, 1, touchFlipOpen); //防止点击太快 } } else { _recordTurnIndex.Add(index); _ui.m_touchFlipOpen.touchable = false; } UI_LuckyBoxBonusShowItem.ProxyEnd(); } private void touchFlipOpen(object param) { Timers.inst.Remove(touchFlipOpen); _ui.m_touchFlipOpen.touchable = false; } private void TurnItem(int index) { if (!_recordOpenIndex.Contains(index)) { // 删除 “等待翻开” 的特效 if (_effectUIDic.ContainsKey("CK_Loop_Wait_Chen" + index)) { EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Chen" + index]); _effectUIDic.Remove("CK_Loop_Wait_Chen" + index); } if (_effectUIDic.ContainsKey("CK_Loop_Wait_GS" + index)) { EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_GS" + index]); _effectUIDic.Remove("CK_Loop_Wait_GS" + index); } if (_effectUIDic.ContainsKey("CK_Loop_Wait_Jin" + index)) { EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Jin" + index]); _effectUIDic.Remove("CK_Loop_Wait_Jin" + index); } UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]); if (!item.m_comIcon.m_imgNew.visible) { if(!_recordTurnIndex.Contains(index)) { _recordTurnIndex.Add(index); } } //先翻开牌面 //item.m_comIcon.m_FlipOpenType.selectedIndex = 0; //item.m_t1.Play(); //item.m_t2.Play(); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]); // 点击特效 if (!_effectUIDic.ContainsKey("CK_Cirle_DJ" + index)) { _effectUIDic.Add("CK_Cirle_DJ" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_click_eff, "ui_LuckyBox", "CK_Cirle_DJ")); } else { _effectUIDic["CK_Cirle_DJ" + index] = EffectUIPool.CreateEffectUI(item.m_comIcon.m_click_eff, "ui_LuckyBox", "CK_Cirle_DJ"); } // 翻开特效 switch (itemCfg.rarity) { case 1: _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_HuiLan_UI")); _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX")); break; case 2: _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_UI")); _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX")); break; case 3: _effectUIDic.Add("CK_OpenAfter_Chen_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_UI")); _effectUIDic.Add("CK_OpenAfter_Chen_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_TX")); break; case 4: _effectUIDic.Add("CK_OpenAfter_GS_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_GS_UI")); _effectUIDic.Add("CK_OpenAfter_GS_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_GS_TX")); break; case 5: _effectUIDic.Add("CK_OpenAfter_Jin_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_UI")); _effectUIDic.Add("CK_OpenAfter_Jin_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_TX")); break; } //item.m_comIcon.m_t0.Play(); if(!_recordOpenIndex.Contains(index)) { _recordOpenIndex.Add(index); } UI_LuckyBoxBonusShowItem.ProxyEnd(); } } private void HideOtherShowWindow() { ViewManager.Hide(); ViewManager.Hide(); ViewManager.Hide(); ViewManager.Hide(); } private void SetAnimationWait() { _AnimationWait = true; } } }