using System.Collections.Generic; using ET; using FairyGUI; using UI.LuckyBox; using UnityEngine; namespace GFGGame { public class LuckyBoxNewCardView : BaseWindow { private UI_LuckyBoxNewCardUI _ui; // private List _newCardList = new List(); // private List _newDressList = new List(); private int _cardId; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckyBoxNewCardUI.PACKAGE_NAME; _ui = UI_LuckyBoxNewCardUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(OnClickBg); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _ui.m_loaBg.touchable = false; _cardId = (int)this.viewData; // _newCardList = new List((this.viewData as object[])[0] as List); updateView(); Timers.inst.Add(0.5f, 1, OnTimerClick); } private void updateView() { ItemCfg cfg = ItemCfgArray.Instance.GetCfg(_cardId); _ui.m_loaBg.url = ResPathUtil.GetCardPath(cfg.res); } protected override void OnHide() { base.OnHide(); Timers.inst.Remove(OnTimerClick); _ui.m_loaBg.touchable = true; } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnTimerClick(object param) { _ui.m_loaBg.touchable = true; } private void OnClickBg() { if (!GetSuitItemController.isAuto) { this.Hide(); } } } }