using System.Collections.Generic; using ET; using FairyGUI; using UI.ActivityThemeLuckyBox; using UnityEngine; namespace GFGGame { public class ActivityThemeLuckyBoxTaskView : BaseWindow { private UI_ActivityThemeLuckyBoxTaskUI _ui; private List _taskCfgs = new List(); public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ActivityThemeLuckyBoxTaskUI.PACKAGE_NAME; _ui = UI_ActivityThemeLuckyBoxTaskUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_list.itemRenderer = RenderListItem; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _taskCfgs = TaskCfgArray.Instance.GetCfgsBytaskType(TaskType.LuckyBoxActivity); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListItem(int index, GObject obj) { } } }