using System; using System.Collections.Generic; using System.Linq; using ET; using FairyGUI; using UI.EnduringGiftBox; using UnityEngine; namespace GFGGame { //列表样式的限时礼包--3类型-列表样式:等级条件的数据 public class SpecialOfferGiftBoxView : BaseWindow { private UI_SpecialOfferGiftBoxUI _ui; private int _pageIndex; //当前页码,需要显示的数据的索引 private List _graphList = new List(); private List _gameObjectList = new List(); private List _wrapperList = new List(); private GameObject _gameObject1; private GameObject _gameObject2; private GameObject _gameObject3; private GoWrapper _wrapper1; private GoWrapper _wrapper2; private GoWrapper _wrapper3; protected override void OnInit() { base.OnInit(); packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME; _ui = UI_SpecialOfferGiftBoxUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.None; _ui.m_back.onClick.Add(OnBtnCancelClick); _ui.m_btnUp.onClick.Add(OnBtnPreviousClick); _ui.m_btnNext.onClick.Add(OnBtnNextClick); } public override void Dispose() { base.Dispose(); SceneController.DestroyObjectFromView(_gameObject1, _wrapper1); SceneController.DestroyObjectFromView(_gameObject2, _wrapper2); SceneController.DestroyObjectFromView(_gameObject3, _wrapper3); DestroyObjectFromView(); if (_ui != null) { _ui.Dispose(); _ui = null; } } protected override void OnShown() { base.OnShown(); _ui.m_t0.Play(); AddEffect(); InitPageInex(); UpViewNone(); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone); EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone); EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone); } protected override void RemoveEventListener() { EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone); EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone); EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone); base.RemoveEventListener(); } private void AddEffect() { string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_person"); if (_gameObject1 == null) { SceneController.AddObjectToView(null, null, _ui.m_holderBaby, resPath1, out _gameObject1, out _wrapper1); } if (_gameObject2 == null) { string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_chixu_tx"); SceneController.AddObjectToView(null, null, _ui.m_holderChiXuTx, resPath2, out _gameObject2, out _wrapper2); } if (_gameObject3 == null) { string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_one_tx"); SceneController.AddObjectToView(null, null, _ui.m_holderOneTx, resPath3, out _gameObject3, out _wrapper3); } } public void UpTime() { //筛选一条数据用来界面渲染 var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3; list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList(); if (list.Count == 0) { PromptController.Instance.ShowFloatTextPrompt("活动已结束"); this.Hide(); return; } _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime); } //实例化索引 private void InitPageInex() { _pageIndex = 0; } private void UpdateView(ListUtil.NavigateType type) { //筛选一条数据用来界面渲染 var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3; list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList(); if (list.Count == 0) { PromptController.Instance.ShowFloatTextPrompt("活动已结束"); this.Hide(); return; } var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex); _pageIndex = newIndex; _ui.m_btnUp.visible = true; _ui.m_btnNext.visible = true; if (list.Count == 1) { _ui.m_btnUp.visible = false; _ui.m_btnNext.visible = false; } else { //翻页翻到了最后一条数据 if (list.Count == _pageIndex + 1) { _ui.m_btnNext.visible = false; } if (_pageIndex == 0) { _ui.m_btnUp.visible = false; } } _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime); _ui.m_list.data = data.ShopCfgIds; _ui.m_list.itemRenderer = ListItemRender; _ui.m_list.numItems = data.ShopCfgIds.Count; _ui.m_list.visible = true; } private void ListItemRender(int index, GObject obj) { UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj); var shopCfgIds = uiItem.target.parent.data as List; var shopCfgId = shopCfgIds[index]; var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId); var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id); uiItem.m_txtGetJf.text = string.Empty; string mTxtUrc = string.Empty; string mTxtNewPrice; if (shopCfg.refreshType == RefreshType.DAY) { mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}"; } else if (shopCfg.refreshType == RefreshType.WEEK) { mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}"; } else if (shopCfg.refreshType == RefreshType.MONTH) { mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}"; } else { mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}"; } uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString(); if (shopCfg.costType == CostType.ITEM) { //货币 ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId); mTxtNewPrice = shopCfg.price.ToString(); uiItem.m_btnBuy.m_loaIcon.visible = true; uiItem.m_btnBuy.m_txtNewPrice.x = 134; uiItem.m_btnBuy.m_txtOldPrice.x = 21; uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg); } else if (shopCfg.costType == CostType.RMB) { //人民币 mTxtNewPrice = $"{shopCfg.price}元"; uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left; uiItem.m_btnBuy.m_txtNewPrice.x = 125; uiItem.m_btnBuy.m_txtOldPrice.x = 30; uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分"; } else { //免费 mTxtNewPrice = $"免费"; uiItem.m_btnBuy.m_txtOldPrice.text = ""; uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left; uiItem.m_btnBuy.m_txtNewPrice.x = 125; uiItem.m_btnBuy.m_txtOldPrice.x = 30; } if (remainBuyNum == 0) { //已售完 uiItem.m_btnBuy.m_bagGrey.visible = true; uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄"; uiItem.m_btnBuy.m_txtSoldOut.visible = true; uiItem.m_btnBuy.m_bagYellow.visible = false; uiItem.m_btnBuy.m_txtOldPrice.visible = false; uiItem.m_btnBuy.m_txtNewPrice.visible = false; uiItem.m_btnBuy.m_loaIcon.visible = false; uiItem.m_holderBtn.visible = false; } else { //未售完 uiItem.m_btnBuy.m_txtSoldOut.text = ""; uiItem.m_btnBuy.m_txtSoldOut.visible = false; uiItem.m_btnBuy.m_bagGrey.visible = false; uiItem.m_btnBuy.m_bagYellow.visible = true; uiItem.m_btnBuy.m_txtOldPrice.visible = true; uiItem.m_btnBuy.m_txtNewPrice.visible = true; uiItem.m_btnBuy.m_loaIcon.visible = true; uiItem.m_holderBtn.visible = true; } uiItem.m_comDiscount.m_txtDiscountNum.text = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price); uiItem.target.data = shopCfg; uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice; uiItem.m_txtUrc.text = mTxtUrc; uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick); uiItem.m_txtBoxItemName.text = shopCfg.itemName; if (!_graphList.Contains(uiItem.m_holderZheKou)) { string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_but_zhekou"); SceneController.AddObjectToView(null, null, uiItem.m_holderZheKou, resPath, out var gameObject, out var wrapper); _graphList.Add(uiItem.m_holderZheKou); _gameObjectList.Add(gameObject); _wrapperList.Add(wrapper); } if (!_graphList.Contains(uiItem.m_holderBtn)) { string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_button_buy"); SceneController.AddObjectToView(null, null, uiItem.m_holderBtn, resPath, out var gameObject, out var wrapper); _graphList.Add(uiItem.m_holderBtn); _gameObjectList.Add(gameObject); _wrapperList.Add(wrapper); } uiItem.m_t0.Play(); //子列表 uiItem.m_list.itemRenderer = ChildListItemRender; uiItem.m_list.numItems = shopItemCfg.itemsArr.Length; uiItem.m_list.visible = true; } private void ChildListItemRender(int index, GObject obj) { UI_ComRewardIconItem uiItemChild = UI_ComRewardIconItem.Proxy(obj); var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg; var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); int[][] result; // if (shopCfg.refreshType == RefreshType.DAY) // { result = itemCfg.itemsArr; uiItemChild.m_bagYellow.visible = false; uiItemChild.m_bagBlue.visible = true; uiItemChild.m_bagYellowEx.visible = false; uiItemChild.m_bagBlueEx.visible = true; // } // else // { //周刷 // result = itemCfg.param1Arr; // uiItemChild.m_bagYellow.visible = true; // uiItemChild.m_bagBlue.visible = false; // uiItemChild.m_bagYellowEx.visible = true; // uiItemChild.m_bagBlueEx.visible = false; // } var itemArr = result[index]; var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]); uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick); uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild); uiItemChild.m_num.text = itemArr[1].ToString(); uiItemChild.target.data = itemCfgChild; if (!_graphList.Contains(uiItemChild.m_holderItem)) { string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_kuang"); SceneController.AddObjectToView(null, null, uiItemChild.m_holderItem, resPath, out var gameObject, out var wrapper); _graphList.Add(uiItemChild.m_holderItem); _gameObjectList.Add(gameObject); _wrapperList.Add(wrapper); } uiItemChild.m_t0.Play(); UI_ComRewardIconItem.ProxyEnd(); } //弹出物品详细描述框 private void OnListSelectorItemClick(EventContext context) { GObject sender = context.sender as GObject; GObject obj = sender.parent; ItemCfg itemCfg = obj.data as ItemCfg; GoodsItemTipsController.ShowItemTips(itemCfg.id); } private void UpViewNone() { LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3(); UpdateView(ListUtil.NavigateType.None); } //上一条 private void OnBtnPreviousClick() { UpdateView(ListUtil.NavigateType.Previous); } //下一条 private void OnBtnNextClick() { UpdateView(ListUtil.NavigateType.Next); } //购买按钮点击事件 private void OnBtnBuyClick(EventContext context) { GObject sender = context.sender as GObject; ShopCfg cfg = sender.parent.data as ShopCfg; bool isSellOut = cfg.maxBuyNum > 0 && cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0; if (isSellOut) { PromptController.Instance.ShowFloatTextPrompt("已售罄"); return; } if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id)) { PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id)); return; } if (cfg.costType == CostType.FREE) { ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine(); LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2); } else { ViewManager.Show(cfg.id); } } private void DestroyObjectFromView() { foreach (var itemGameObject in _gameObjectList) { if (itemGameObject != null) { GameObject.DestroyImmediate(itemGameObject); } } _gameObjectList.Clear(); foreach (var itemWrapper in _wrapperList) { if (itemWrapper != null) { itemWrapper.Dispose(); } } _wrapperList.Clear(); _graphList.Clear(); } protected override void OnHide() { this.RemoveEventListener(); base.Hide(); } private void OnBtnCancelClick() { this.Hide(); } } }