/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System;
namespace Live2D.Cubism.Framework.MotionFade
{
public static class CubismFadeMath
{
///
/// Calculate the easing processed signaure.
///
/// Value to be subjected to easing.
/// Eased sign value.
public static float GetEasingSine(float value)
{
if (value < 0.0f) return 0.0f;
if (value > 1.0f) return 1.0f;
return (float)(0.5f - 0.5f * Math.Cos(value * (float)Math.PI));
}
}
}