/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using System; namespace Live2D.Cubism.Framework.MotionFade { public static class CubismFadeMath { /// /// Calculate the easing processed signaure. /// /// Value to be subjected to easing. /// Eased sign value. public static float GetEasingSine(float value) { if (value < 0.0f) return 0.0f; if (value > 1.0f) return 1.0f; return (float)(0.5f - 0.5f * Math.Cos(value * (float)Math.PI)); } } }