using FairyGUI; using UI.PopWindow; namespace GFGGame { public class ExchangeGoodsView : BaseWindow { private UI_ExchangeGoodsUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ExchangeGoodsUI.PACKAGE_NAME; _ui = UI_ExchangeGoodsUI.Create(); viewCom = _ui.target; isfullScreen = true; bringToFontOnClick = false; //_ui.m_btnBack.onClick.Add(OnBtnBackClick); } private void OnBtnBackClick() { ViewManager.Hide(); //ViewManager.Hide(); ViewManager.GoBackFrom(typeof(TaskView).FullName); } private void OnBtnAchieveClick() { ViewManager.Show(); } protected override void AddEventListener() { base.AddEventListener(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } } }