using UnityEngine; namespace GFGGame { public class LocalCache { public static void SetBool(string key, bool isOn) { int value = isOn?1:0; PlayerPrefs.SetInt(key, value); PlayerPrefs.Save(); } public static bool GetBool(string key, bool defaultValue) { int defaultInt = defaultValue?1:0; int value = PlayerPrefs.GetInt(key, defaultInt); return value > 0; } } }