using System; using System.Collections; using System.Collections.Generic; using System.Linq; using ET; using UnityEngine; namespace GFGGame { public class DailyWelfareManager : SingletonBase { // public List DailySignDatas = new List();//记录本月已签到日期 // public List AccumulatedSignDatas = new List();//记录本月已领奖励的进度日期,5,10,15,20,25 // public List SupplyRewardDatas = new List();//记录今日已领补给id public static void Clear() { } } }