using ET; using FairyGUI; using UI.CommonGame; using UI.League; using UnityEngine; namespace GFGGame { //联盟聊天 public class LeagueChatView : BaseWindow { private UI_LeagueChatUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LeagueChatUI.PACKAGE_NAME; _ui = UI_LeagueChatUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(Hide); _ui.m_list.itemRenderer = RenderListItem; _ui.m_list.itemProvider = GetListChatItemResource; _ui.m_list.SetVirtual(); _ui.m_btnSend.onClick.Add(OnBtnSendClick); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList); } protected override void OnShown() { base.OnShown(); UpdateChatList(); } protected override void OnHide() { base.OnHide(); if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList); } private void UpdateChatList() { _ui.m_list.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.League).Count; _ui.m_list.scrollPane.ScrollBottom(true); } private string GetListChatItemResource(int index) { if (ChatDataManager.Instance.GetChatDatas(ChatType.League)[index].RoleInfo.roleId == RoleDataManager.roleId) return "ui://League/ListChatItemMine"; else return "ui://League/ListChatItem"; } private void RenderListItem(int index, GObject obj) { ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.League][index]; OtherRoleInfoData roleInfo = chatData.RoleInfo; UI_ListChatItem item = UI_ListChatItem.Proxy(obj); RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv); item.m_txtName.text = roleInfo.roleName; string content = ""; for (int i = 0; i < chatData.Content.Length; i++) { string str = i == 12 * (i + 1) ? chatData.Content[i] + "/n" : chatData.Content[i].ToString(); content += str; } item.m_txtChatContent.text = chatData.Content; UI_ListChatItem.ProxyEnd(); } private async void OnBtnSendClick() { if (string.IsNullOrEmpty(_ui.m_txtChat.text)) { PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦"); return; } bool result = await ChatSProxy.ReqSendChatMsg(ChatType.League, _ui.m_txtChat.text); if (result) { _ui.m_txtChat.text = ""; UpdateChatList(); } } } }