using System; using System.Collections.Generic; using FairyGUI; namespace GFGGame { public class ArenaDataManager : SingletonBase { public List ThemeList = new List();//本周主题列表 public string Tag;//本周标签 public int SeasonId = 1;// 赛季id public int Grade = 1;//本赛季段位 public int Rank = 10000;//本赛季段位内排名 public int HighestGrade = 1;//本赛季最高段位 public int HighestRank = 10000; //本赛最高季段位内排名 public List DressupList = new List();//我的搭配列表 public List Targets = new List();//对手 public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息 public List rankDatas = new List();//排行榜数据 public List historyDatas = new List();//获取竞技场历史记录 public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标 public int SelectTargetIndex = 0;//当前选中挑战对象的下标 public int CurFightIndex = 0;//当前挑战的为第几场 public void Clear() { DressupList.Clear(); Targets.Clear(); } /// /// 试图更新最高段位、排行数据 /// public void TryUpdateHighest() { HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade; HighestRank = HighestRank >= Rank ? HighestRank : Rank; } public void UpdateDanIcon(GLoader loader, int danLv) { } public List GetRecommentItemList(int scoreType, string[] tags) { Dictionary> itemListDic = new Dictionary>(); Dictionary> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic; foreach (int subType in itemDatasDic.Keys) { if (itemDatasDic.Count == 0) continue; List dressList = SortDressList(itemDatasDic[subType], scoreType, tags); int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1; max = Math.Min(max, dressList.Count); itemListDic[subType] = dressList.GetRange(0, max); } if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG)) { bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags); bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags); bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags); if (hasTagLYQ && !hasTagSY && !hasTagXZ) { itemListDic.Remove(ConstDressUpItemType.SHANG_YI); itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG); } else if (!hasTagLYQ && (hasTagSY || hasTagXZ)) { itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN); } else { int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags); int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags); int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags); if (scoreLYQ > scoreSY + scoreXZ) { itemListDic.Remove(ConstDressUpItemType.SHANG_YI); itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG); } else { itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN); } } } List itemList = new List(); foreach (int subType in itemListDic.Keys) { itemList.AddRange(itemListDic[subType]); } return itemList; } private List SortDressList(List dressList, int scoreType, string[] tags) { dressList.Sort((int a, int b) => { ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a); ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b); if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1; if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1; int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags); int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags); return scoreB - scoreA; }); return dressList; } } }