using FairyGUI; using UI.Login; namespace GFGGame { public class SystemNoticeView : BaseWindow { private UI_NoticeUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_NoticeUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_txtTitle.text = NoticeDataManager.Instance.LastNoticeInfo.title; _ui.m_txtContent.text = NoticeDataManager.Instance.LastNoticeInfo.content; } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } } }