using ET; using FairyGUI; using UI.Arena; using UnityEngine; namespace GFGGame { public class ArenaRankUpView : BaseWindow { private UI_ArenaRankUpUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ArenaUI.PACKAGE_NAME; _ui = UI_ArenaRankUpUI.Create(); this.viewCom = _ui.target; isfullScreen = true; // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); this.clickBlankToClose = false; UpdateInfo(_ui.m_comMyHeadInfo.target); UpdateInfo(_ui.m_comTargetHeadInfo.target); _ui.m_t0.Play(() => { this.clickBlankToClose = false; }); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void UpdateInfo(GComponent com) { UI_ComDanSimpleInfo comDanSimpleInfo = UI_ComDanSimpleInfo.Proxy(com); UI_ComDanSimpleInfo.ProxyEnd(); } } }