using System.Collections; using FairyGUI; using UI.ClothingFoster; namespace GFGGame { public class SuitFosterFinishView : BaseWindow { private UI_SuitFosterFinishUI _ui; private int _suitId; private int _index; private SortedList _propertyList; private SortedList _curPropertyList; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SuitFosterFinishUI.PACKAGE_NAME; _ui = UI_SuitFosterFinishUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_bg.onClick.Add(this.Hide); } protected override void OnShown() { base.OnShown(); _suitId = (int)(this.viewData as object[])[0]; _index = (int)(this.viewData as object[])[1]; _propertyList = (this.viewData as object[])[1] as SortedList; SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _curPropertyList, out SortedList _addPropertyList); SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId); SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId); _ui.m_grpRenew.visible = data.maintainStep >= cfg.renewOpenLv; for (int i = 0; i < ConstDressUpScoreType.scoreTypeList().Count; i++) { } } protected override void OnHide() { base.OnHide(); } } }