using FairyGUI; using UnityEngine; using UI.Main; using System.Collections; using System.Collections.Generic; using ET; namespace GFGGame { public struct StoryFightResultData { public bool Result; public int Score; public int Star; public bool FirstPass; public List BonusList; } public class StroyFightResultView : BaseView { private UI_StoryFightResultUI _ui; private GameObject _sceneObject; private GameObject _scenePrefab; private GameObject _gameObject; private GameObject _gameObject1; private GoWrapper _wrapper; private StoryLevelCfg _levelCfg; private StoryFightResultData _resultData; public override void Dispose() { SceneController.DestroyObjectFromView(_gameObject); SceneController.DestroyObjectFromView(_gameObject1); if (_scenePrefab != null) { GameObject.Destroy(_scenePrefab); _scenePrefab = null; } if (_ui != null) { _ui.Dispose(); } _ui = null; base.Dispose(); } protected override void Init() { base.Init(); _ui = UI_StoryFightResultUI.Create(); viewCom = _ui.target; isfullScreen = true; _scenePrefab = GFGAsset.Load(ResPathUtil.GetPrefabPath("SceneFightResult")); } protected override void OnInit() { base.OnInit(); _ui.m_btnClose.enabled = false; _ui.m_btnClose.onClick.Add(OnClickBtnClose); string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_zdjs_jdt"); SceneController.AddObjectToView(_gameObject1, null, _ui.m_expBar.m_pbExp.m_holder, resPath, out _gameObject1, out GoWrapper wrapper); } protected override void OnShown() { base.OnShown(); _resultData = (StoryFightResultData)this.viewData; if (_sceneObject == null) { _sceneObject = GameObject.Instantiate(_scenePrefab); } InstanceZonesDataManager.usedRecommend = false; SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject); _ui.m_txtScore.text = "" + _resultData.Score; _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl); StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target); string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star)); SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120); TextFormat tf = _ui.m_txtScore.textFormat; UpdateToCheckGuide(null); _ui.m_c1.selectedIndex = 0; _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); if (_levelCfg.type == ConstInstanceZonesType.Field) { _ui.m_c1.selectedIndex = 1; Timers.inst.Add(3, 1, OnClickBtnClose); } if (!this._resultData.Result) { tf.font = "ui://Main/Font3"; _ui.m_expBar.m_txtLvlAdded.text = "0"; _ui.m_expBar.target.visible = false; _ui.m_btnClose.enabled = true; } else { tf.font = "ui://Main/Font2"; _ui.m_expBar.target.visible = true; _ui.m_btnClose.enabled = false; //过关 StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID); _ui.m_expBar.m_txtLvlAdded.text = "" + fightCfg.exp; Timers.inst.Add(0.5f, 1, this.AddExp); } _ui.m_txtScore.textFormat = tf; _ui.m_t0.SetValue("posY", 33, this.viewCom.height - 235); _ui.m_t0.Play(); } protected override void OnHide() { base.OnHide(); Timers.inst.Remove(AddExp); if (_sceneObject != null) { GameObject.Destroy(_sceneObject); _sceneObject = null; } } private async void OnClickBtnClose(object param) { this.Hide(); if (_levelCfg.type == ConstInstanceZonesType.Field) { _ui.m_c1.selectedIndex = 1; Timers.inst.Remove(OnClickBtnClose); if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num) { ViewManager.Show(); if (FieldDataManager.Instance.currFightLv <= 1) return; bool result = await FieldSProxy.ReqFieldInstanceResult(); if (result) { ViewManager.Show(); } } else { ViewManager.Show(); ViewManager.Show(); } } else { InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true); //尝试显示奖励 BonusController.TryShowBonusList(_resultData.BonusList); } InstanceZonesDataManager.currentCardId = -1; } private void AddExp(object param) { int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl); _ui.m_expBar.m_txtLvl.text = lv.ToString(); float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp); float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp; float initWidth = _ui.m_expBar.m_pbExp.m_bar.target.initWidth; float curWidth = _ui.m_expBar.m_pbExp.m_bar.target.width; float width = exp / cfgExp * initWidth; if (width <= curWidth) { _ui.m_expBar.m_pbExp.m_bar.target.width = 0; } GTween.To(_ui.m_expBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_expBar.m_pbExp.m_bar).OnUpdate((GTweener t) => { _ui.m_expBar.m_pbExp.m_bar.target.width = t.value.x; }); ; // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f); _ui.m_btnClose.enabled = true; } protected override void UpdateToCheckGuide(object param) { if (!ViewManager.CheckIsTopView(this.viewCom)) return; if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150)); if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续", -1, true, (int)(this.viewCom.height - 400)); if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧", -1, true, (int)(this.viewCom.height - 400)); } protected override void TryCompleteGuide() { GuideCfg cfg; cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED); GuideController.TryCompleteGuideIndex(cfg.id, 1); GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1); cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN); GuideController.TryCompleteGuideIndex(cfg.id, 1); GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1); cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN); GuideController.TryCompleteGuideIndex(cfg.id, 1); GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1); } } }