using System; using System.Collections.Generic; using ET; using FairyGUI; using Hutool; using UI.DailyWelfare; using UnityEngine; namespace GFGGame { public class DailySignView : BaseWindow { private UI_DailySignUI _ui; private EffectUI _effectUI0; private EffectUI _effectUI1; private EffectUI _effectUI2; private EffectUI _effectUI3; private EffectUI _effectUI4; private EffectUI _effectUI5; private GGraph m_holderSign; private float _signCount; private int _month; private int _day; private bool isOpenPanel = true; DateTime dateTime; public override void Dispose() { EffectUIPool.Recycle(_effectUI0); _effectUI0 = null; EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; EffectUIPool.Recycle(_effectUI3); _effectUI3 = null; EffectUIPool.Recycle(_effectUI4); _effectUI4 = null; EffectUIPool.Recycle(_effectUI5); _effectUI5 = null; if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_DailySignUI.PACKAGE_NAME; _ui = UI_DailySignUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnClose.onClick.Add(Hide); _ui.m_list.itemRenderer = ListItemRender; _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx"); _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi"); _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people"); _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head"); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView); } protected override void OnShown() { base.OnShown(); _ui.m_proSign.m_holder.visible = false; _ui.m_t0.Play(() => { _ui.m_proSign.m_holder.visible = true; if (m_holderSign != null) { m_holderSign.visible = true; } }); _month = TimeUtil.GetCurMonth(); _day = TimeUtil.GetCurDay(); _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month); DateTime unixStartTime = new DateTime(1970, 1, 1); dateTime = unixStartTime.AddMilliseconds(GameGlobal.OpenServerTime); UpdateSignView(); //从主界面自动打开这个界面的话,就显示 1 if (this.viewData != null) { Timers.inst.Add(0.8f, 1, (obj) => { //防止手速超快关了又开 if (ViewManager.isViewOpen(nameof(DailySignView))) { int sourceType = (int)(this.viewData as object[])[0]; if (sourceType == 1) { SignBonus(_day); } } } ); } GameGlobal.AutoDailySignView = false; } protected override void OnHide() { base.OnHide(); _ui.m_t0.Stop(); m_holderSign = null; } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView); } private void UpdateSignView() { _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay)); _ui.m_proSign.m_txtSignCount.text = _signCount.ToString(); List signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month); List signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month); _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day; _ui.m_proSign.target.value = _signCount; _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88; _ui.m_proSign.m_holderReward.visible = false; for (int i = 0; i < signCfgs.Count; i++) { GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom; if (i == signCfgs.Count - 1) { comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 30; } else { comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 10; } UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus); item.target.visible = true; item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0])); item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString(); item.m_txtDay.text = signCfgs[i].day.ToString(); if (item.target.data == null) { item.target.onClick.Add(OnBtnGetProBonus); } item.target.data = signCfgs[i]; bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day); item.m_imgGot.visible = isGot; bool canGet = _signCount >= signCfgs[i].day && !isGot; if (canGet) { if (_effectUI5 == null) { _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity", "Everyday_enable"); } _ui.m_proSign.m_holderReward.visible = canGet; _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35); } RedDotController.Instance.SetComRedDot(item.target, canGet); UI_ComProBonus.ProxyEnd(); } if (_month > dateTime.Month) { _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count; } else if (_month == dateTime.Month) { _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1; } } private async void OnBtnGetProBonus(EventContext context) { GObject obj = context.sender as GObject; DailySignCfg signCfg = obj.data as DailySignCfg; if (_signCount < signCfg.day || MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day)) { GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]); } else { bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day); if (result) { UpdateSignView(); } } } private void ListItemRender(int index, GObject obj) { UI_ListSignItem item = UI_ListSignItem.Proxy(obj); if (_month == dateTime.Month) { index += dateTime.Day - 1; } if (index == 29 && _ui.m_list.numItems > 29) { item.target.touchable = false; item.target.visible = false; return; } int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index; DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index]; int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]); bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day); if (bonusCfg.day == _day && !isGot && _effectUI3 == null) { _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang"); m_holderSign = item.m_holderSign; } item.m_holderSign.visible = false; item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type; item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString(); if (item.m_comItem.data == null) { item.m_comItem.data = new ItemView(item.m_comItem); } ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]); (item.m_comItem.data as ItemView).SetData(itemData); (item.m_comItem.data as ItemView).ShowTips = false; (item.m_comItem.data as ItemView).ChangeTxtCountStyle(); item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot; item.m_imgGot.visible = isGot; item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot; RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot); if (item.target.data == null) { item.target.onClick.Add(OnGetSignBonus); } item.target.data = bonusCfg.day; UI_ListSignItem.ProxyEnd(); } private async void OnGetSignBonus(EventContext context) { GObject obj = context.sender as GObject; int day = (int)obj.data; if (day > _day) return; SignBonus(day); } private async void SignBonus(int day) { bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day); bool result = false; if (isGot) { PromptController.Instance.ShowFloatTextPrompt("已领取"); return; } if (day < _day) { int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0]; AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)) .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) => { if (!ItemUtil.CheckItemEnough(cost[0], cost[1])) { long has = ItemDataManager.GetItemNum(cost[0]); ItemUtil.BuyCurrency(cost[0], cost[1] - has); return; } result = await DailyWelfareSProxy.ReqReSign(day); }); } else { result = await DailyWelfareSProxy.ReqSign(day); } // if (result) // { // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count; // } } } }