using System; using System.Collections; using System.Collections.Generic; using FairyGUI; using UI.ClothingFoster; using UI.CommonGame; namespace GFGGame { public class ClothingRewardItemView : BaseWindow { private UI_ClothingRewardItemUI _ui; private int _suitId; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ClothingRewardItemUI.PACKAGE_NAME; _ui = UI_ClothingRewardItemUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_listReward.itemRenderer = ListRewardRender; } protected override void OnShown() { base.OnShown(); _suitId = (int)this.viewData; SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId); _ui.m_listReward.data = cfg.renewRewardsArr; _ui.m_listReward.numItems = cfg.renewRewardsArr.Length; } protected override void OnHide() { base.OnHide(); } private void ListRewardRender(int index, GObject obj) { int[][] rewards = (int[][])obj.parent.data; ItemData itemData = ItemUtil.createItemData(rewards[index]); if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(itemData); (obj.data as ItemView).ShowName = true; } } }