/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
namespace Live2D.Cubism.Framework.MouthMovement
{
    /// 
    /// Audio sampling quality.
    /// 
    public enum CubismAudioSamplingQuality
    {
        /// 
        /// High quality.
        /// 
        High,
        /// 
        /// Very high quality.
        /// 
        VeryHigh,
        /// 
        /// Insane quality.
        /// 
        Maximum
    }
}