/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
    /// 
    /// Vertex data of physics.
    /// 
    [Serializable]
    public struct CubismPhysicsParticle
    {
        /// 
        /// Initial position.
        /// 
        [SerializeField]
        public Vector2 InitialPosition;
        /// 
        /// Mobility ratio.
        /// 
        [SerializeField]
        public float Mobility;
        /// 
        /// Delay ratio.
        /// 
        [SerializeField]
        public float Delay;
        /// 
        /// Current acceleration.
        /// 
        [SerializeField]
        public float Acceleration;
        /// 
        /// Length of radius.
        /// 
        [SerializeField]
        public float Radius;
        /// 
        /// Current position.
        /// 
        [NonSerialized]
        public Vector2 Position;
        /// 
        /// Last position.
        /// 
        [NonSerialized]
        public Vector2 LastPosition;
        /// 
        /// Last gravity.
        /// 
        [NonSerialized]
        public Vector2 LastGravity;
        /// 
        /// Current force.
        /// 
        [NonSerialized]
        public Vector2 Force;
        /// 
        /// Current velocity.
        /// 
        [NonSerialized]
        public Vector2 Velocity;
    }
}