/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; namespace UI.Main { public partial class UI_StoryFightTargetUI { public GComponent target; public UI_CompFightNameRole m_roleName; public UI_CompFightNameTarget m_targetName; public UI_CompAnimationFightIcon m_aniFightIcon; public const string URL = "ui://mfvz4q8k8xpg3o"; public const string PACKAGE_NAME = "Main"; public const string RES_NAME = "StoryFightTargetUI"; private static UI_StoryFightTargetUI _proxy; public static UI_StoryFightTargetUI Create(GObject gObject = null) { var ui = new UI_StoryFightTargetUI(); if(gObject == null) ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME); else ui.target = (GComponent)gObject; ui.Init(ui.target); return ui; } public static UI_StoryFightTargetUI Proxy(GObject gObject = null) { if(_proxy == null) { _proxy = new UI_StoryFightTargetUI(); } var ui = _proxy; if(gObject == null) ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME); else ui.target = (GComponent)gObject; ui.Init(ui.target); return ui; } public static void ProxyEnd() { if (_proxy != null) { _proxy.Dispose(); } } public static void ClearProxy() { ProxyEnd(); _proxy = null; } private void Init(GComponent comp) { m_roleName = (UI_CompFightNameRole)UI_CompFightNameRole.Create(comp.GetChild("roleName")); m_targetName = (UI_CompFightNameTarget)UI_CompFightNameTarget.Create(comp.GetChild("targetName")); m_aniFightIcon = (UI_CompAnimationFightIcon)UI_CompAnimationFightIcon.Create(comp.GetChild("aniFightIcon")); } public void Dispose(bool disposeTarget = false) { m_roleName.Dispose(); m_roleName = null; m_targetName.Dispose(); m_targetName = null; m_aniFightIcon.Dispose(); m_aniFightIcon = null; if(disposeTarget && target != null) { target.RemoveFromParent(); target.Dispose(); } target = null; } } }