using System; using System.Collections.Generic; using System.Threading.Tasks; using ET; using FairyGUI; using UI.DailyWelfare; using UnityEngine; namespace GFGGame { public class DailySupplyView : BaseWindow { private UI_DailySupplyUI _ui; // private ValueBarController _valueBarController; private int _signCount; private int _month; private int _day; public override void Dispose() { base.Dispose(); // if (_valueBarController != null) // { // _valueBarController.Dispose(); // _valueBarController = null; // } if (_ui != null) { _ui.Dispose(); _ui = null; } } protected override void OnInit() { base.OnInit(); packageName = UI_DailySupplyUI.PACKAGE_NAME; _ui = UI_DailySupplyUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; // _valueBarController = new ValueBarController(_ui.m_comValueBar); // _ui.m_btnback.onClick.Add(OnBtnBackClick); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView); } protected override void OnShown() { base.OnShown(); _month = TimeUtil.GetCurMonth(); _day = TimeUtil.GetCurDay(); UpdateSupplyView(); } protected override void OnHide() { // _valueBarController.OnHide(); base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName); } private void UpdateView() { UpdateSupplyView(); } private void UpdateSupplyView() { UpdateReward(_ui.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id); UpdateReward(_ui.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id); } private void UpdateReward(GObject obj, int id) { DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id); UI_ComSupply item = UI_ComSupply.Proxy(obj); long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss")); long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss")); item.m_txtTime.text = TimeUtil.FormattingTime6(openTime) + "-" + TimeUtil.FormattingTime6(endTime); item.m_txtCount.text = supplyCfg.bonusArr[0][1].ToString(); ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0], false, "#FFF6ED"); item.m_comCost.visible = false; if (MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id)) { item.m_btnGet.title = "已领取"; item.m_btnGet.enabled = false; return; } long curTime = TimeHelper.ServerNow(); if (curTime < openTime && curTime > TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime)) { item.m_btnGet.title = "领取"; item.m_btnGet.enabled = false; } else if (curTime > openTime && curTime < endTime) { item.m_btnGet.title = "领取"; item.m_btnGet.enabled = true; } else { item.m_comCost.visible = true; item.m_btnGet.title = "补领"; item.m_btnGet.enabled = true; } if (item.m_btnGet.data == null) { item.m_btnGet.onClick.Add(OnBtnGetSupplyClick); } item.m_btnGet.data = supplyCfg; UI_ComSupply.ProxyEnd(); } private void OnBtnGetSupplyClick(EventContext context) { GObject obj = context.sender as GObject; DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg; long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss")); long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss")); if (TimeHelper.ServerNow() > endTime) { int[] cost = GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0]; AlertUI.Show(string.Format("是否确定花费{0}{1}补领?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)). SetLeftButton(true, "否"). SetRightButton(true, "是", (object param) => { if (ItemDataManager.GetItemNum(cost[0]) < cost[1]) { PromptController.Instance.ShowFloatTextPrompt("消耗不足"); return; } ReqSupplyAsync(supplyCfg.id); }); } else { ReqSupplyAsync(supplyCfg.id); } } private async void ReqSupplyAsync(int id) { bool result = await DailyWelfareSProxy.ReqGetSupplyReward(id); if (result) { UpdateSupplyView(); } } } }