namespace GFGGame { public class ConstMessage { public const string ON_PLATFORM_SDK_INITED = "INIT_PLATFORM_SDK_SUCCESS"; public const string ON_PLATFORM_SDK_LOGINED = "ON_PLATFORM_SDK_LOGINED"; public const string DRESS_UP_SCORE_CHANGED = "DRESS_UP_SCORE_CHANGED"; public const string ROLE_GOLD_CHANGED = "ROLE_GOLD_CHANGED"; public const string ITEM_CHANGED = "ITEM_CHANGED"; public const string ITEM_ATTRIBUTE_CHANGED = "ITEM_ATTRIBUTE_CHANGED"; public const string STORY_LEVEL_CHANGE = "STORY_LEVEL_CHANGE"; //ͨ���¾�����¹ؿ� public const string SUIT_BOX_STATUS_CHANGED = "SUIT_BOX_STATUS_CHANGED"; public const string CJ_FINISH = "CJ_FINISH"; public const string MAIL_REFRESH = "MAIL_REFRESH"; public const string MAIL_CHANGE = "MAIL_CHANGE"; public const string MAIL_REWARD = "MAIL_REWARD"; public const string MAIL_ALLREWARD = "MAIL_ALLREWARD"; public const string MAIL_DELETE = "MAIL_DELETE"; public const string MAIL_AllDELETE = "MAIL_AllDELETE"; public const string DRESS_FILTER = "DRESS_FILTER"; public const string DRESS_SEARCH = "DRESS_SEARCH"; public const string CARD_CHOOSE = "CARD_CHOOSE"; public const string CARD_SELECTED = "CARD_SELECTED"; public const string SHOW_CARD_SKILL_END = "SHOW_CARD_SKILL_END"; public const string UPDATE_PROGRESS_END = "UPDATE_PROGRESS_END"; public const string CARD_REFRESH = "CARD_REFRESH"; public const string CARD_FILTER = "CARD_FILTER"; public const string CARD_INFO = "CARD_INFO"; public const string CARD_STAR_REWARD = "CARD_STAR_REWARD"; public const string PLAT_CARDFOSTER_T1 = "PLAT_CARDFOSTER_T0"; public const string CLOSE_PHOTOGRAPHVIEW = "CLOSE_PHOTOGRAPHVIEW"; public const string CARD_UP_SKILL = "CARD_UP_SKILL"; public const string NUMERIC_CHANGE = "NUMERIC_CHANGE"; public const string LIVENESS_CHANGE = "LIVENESS_CHANGE"; public const string BATTLEPASS_LEVEL_CHANGE = "BATTLEPASS_LEVEL_CHANGE"; public const string GET_SUIT_INFOS = "GET_SUIT_INFOS"; public const string MAINTAIN_SUIT = "MAINTAIN_SUIT"; public const string GET_MAINTAIN_SUIT_BONUS = "GET_MAINTAIN_SUIT_BONUS"; public const string MAKE_NEW_SUIT = "MAKE_NEW_SUIT"; //����ս��������ɣ�չʾ���� public const string STORY_FIGHT_QUICKLY_SUCCESS = "STORY_FIGHT_QUICKLY_SUCCESS"; public const string NOTICE_LIMIT_CHANGED = "NOTICE_LIMIT_CHANGED"; //���ƴ����仯֪ͨ public const string FILING_SCORE_CHANGE = "FILING_SCORE_CHANGE"; //���Ľ������������仯 public const string FILLING_CHANGE_CHAPTER = "FILLING_CHANGE_CHAPTER"; //���Ľ����л�npc public const string NOTICE_MAINSTORY_BOXBONUS_STATE = "NOTICE_MAINSTORY_BOXBONUS_STATE"; public const string SHOP_BUY = "SHOP_BUY"; public const string LUCKY_BOX = "LUCKY_BOX"; public const string BUY_RECHARGE_SUCCESS = "BUY_RECHARGE_SUCCESS"; //��ֵ�ɹ� public const string BUY_GIFT_SUCCESS = "BUY_GIFT_SUCCESS"; //��������ɹ� public const string BUY_EXCHANGE_SUCCESS = "BUY_EXCHANGE_SUCCESS"; //�̳Ƕһ��ɹ� public const string LOGIN_SUCCESS = "LOGIN_SUCCESS"; //��¼�ɹ� public const string LOGIN_FAIL = "LOGIN_FAIL"; //��¼ʧ�� public const string SERVER_CHANGE = "SERVER_CHANGE"; //�������� public const string FIELD_RESULT = "FIELD_RESULT"; //��Ұ���� public const string FIELD_TASK = "FIELD_TASK"; //��Ұ���� public const string NOTICE_SYSTOM_ADD = "NOTICE_SYSTOM_ADD"; //�������� public const string NOTICE_SYSTOM_REMOVE = "NOTICE_SYSTOM_REMOVE"; //ɾ������ public const string SUIT_GUIDE_BOX_BONUS = "SUIT_GUIDE_BOX_BONUS"; //��ȡ��װ�ռ����� public const string JUMP_TO_SOURCE = "JUMP_TO_SOURCE"; //��ת����Դ public const string FINSH_GUIDE_INDEX = "FINSH_GUIDE_INDEX"; //���һ������ public const string RED_CHANGE = "RED_CHANGE"; //���仯��������ɾ�� public const string FRIEND_REFRESH = "FRIEND_REFRESH"; //ˢ�º����б� public const string FRIEND_ADD = "FRIEND_ADD"; //�������� public const string FRIEND_REMOVE = "FRIEND_REMOVE"; //ɾ������ public const string FRIEND_APPLY_CHANGE = "FRIEND_APPLY_CHANGE"; //���������б��仯 public const string ITEM_READ = "ITEM_READ"; //��Ʒ�Ѷ��ظ� public const string POEM_PHOTO_INFOS_CHANGE = "POEM_PHOTO_INFOS_CHANGE"; //������ݱ仯 public const string CHANGE_ROLE_NAME = "CHANGE_ROLE_NAME"; //�޸�������� public const string CHANGE_ROLE_HEAD = "CHANGE_ROLE_HEAD"; //�޸����ͷ��ͷ��� public const string TRAVEL_STATE_CHANGE = "TRAVEL_STATE_CHANGE"; //����״̬�仯 public const string GALLERY_DATA_CHANGE = "GALLERY_DATA_CHANGE"; //�������ݱ仯 public const string GALLERY_RANK_DATA_CHANGE = "GALLERY_RANK_DATA_CHANGE"; //�������а����ݱ仯 public const string DOWNLOAD_FINISH = "DOWNLOAD_FINISH"; //������� public const string DOWNLOAD_FINISH_ONE = "DOWNLOAD_FINISH_ONE"; //�������һ�� public const string ARENA_FIGHT_RESULT = "ARENA_FIGHT_RESULT"; //������ս������ public const string LEAGUE_MEMBER_CHANGE = "LEAGUE_MEMBER_CHANGE"; //���˳�Ա�仯 // public const string LEAGUE_MEMBER_POS_CHANGE = "LEAGUE_MEMBER_POS_CHANGE";//���˳�Աְλ�仯 public const string LEAGUE_LOG_CHANGE = "LEAGUE_LOG_CHANGE"; //������־�仯 public const string LEAGUE_INFO_CHANGE = "LEAGUE_INFO_CHANGE"; //������Ϣ�仯 public const string LEAGUE_NUMBERIC_CHANGE = "LEAGUE_NUMBERIC_CHANGE"; //������ֵ�仯 public const string LEAGUE_ANSWER_MEMBER_CHANGE = "LEAGUE_ANSWER_MEMBER_CHANGE"; //���˼����˳������Ŀ public const string LEAGUE_ANSWER_RESULT_CHANGE = "LEAGUE_ANSWER_RESULT_CHANGE"; //�������˴����Ŀ public const string LEAGUE_ANSWER_START = "LEAGUE_ANSWER_START"; //������һ�ִ��⿪ʼ public const string LEAGUE_ANSWER_END = "LEAGUE_ANSWER_END"; //���˱��ִ������ // public const string LEAGUE_ANSWER_STATE_CHANGE = "LEAGUE_ANSWER_STATE_CHANGE";//���˴���״̬���� public const string OTHER_ROLE_INFO_CHANGE = "OTHER_ROLE_INFO_CHANGE"; //���������Ϣ�仯 public const string NOTICE_CHAT_MESSAGE = "NOTICE_CHAT_MESSAGE"; //֪ͨ������Ϣ public const string ACTIVE_SKILL = "ACTIVE_SKILL"; //���ܼ��� } }