using System.Collections.Generic; namespace GFGGame { public class ActivityOpenData { //活动开启配置 public ActivityOpenCfg ActivityOpenCfgData; //活动结束时间戳 public long ActivityEndTime; } /// /// 限时礼包列表数据模型 /// public class LimitedTimeGiftBoxItemData { //限时礼包_ShopCfg的menu2 public int IndexType; //只存同一个menu2的3条数据,超出忽略 public List ShopCfgIds; public long EndTime; } /// /// 圆形样式数据模型 /// public class LimitedTimeGiftBoxItemYxData { public int ShopCfgId; //限时礼包_ShopCfg的menu2 public int IndexType; public long EndTime; } }