using System.Collections.Generic;
namespace GFGGame
{
public class ActivityOpenData
{
//活动开启配置
public ActivityOpenCfg ActivityOpenCfgData;
//活动结束时间戳
public long ActivityEndTime;
}
///
/// 限时礼包列表数据模型
///
public class LimitedTimeGiftBoxItemData
{
//限时礼包_ShopCfg的menu2
public int IndexType;
//只存同一个menu2的3条数据,超出忽略
public List ShopCfgIds;
public long EndTime;
}
///
/// 圆形样式数据模型
///
public class LimitedTimeGiftBoxItemYxData
{
public int ShopCfgId;
//限时礼包_ShopCfg的menu2
public int IndexType;
public long EndTime;
}
}